Did you not learn anything from last time!?
Originally Posted by
bjanalyst
Attached is my estimate that KO with 5m7c is bascially on par with HO2 with ASC. KO + (1/2)*(5m7c) has the same betting efficiency as the difficult level 3 Wong's Halves but has better playing effienecy as hit helps with hiit/stand hard 15 and hard 16 v 7, 8, 9, T and with late surrender hard 15 and hard 16 v 8, 9, T and A, smoehting whiich Wong Halve cannot do as the counts are not sparated, The issue of complexity has een addresses here as both KO and 5m7c are simple level one coutns that are very easy to keep and the KO with it's pivot at a true count of 4 give very accurate true counts near its pivot which is where large bets are made.
So attached is my estimate, based on Gronbog's simulations actually performed, that KO with 5m7c is approximately equal to the more complicated HO2 w ASC.
I would like to make this very clear. Gronbog never did a separate simulation of KO with 5m7c so I do not have a definite answer on how KO with 5m7c performs against the HO2 w ASC. This estimate I mentioned above is my estimate and not Gronbog’s. I feel that estimate is reasonable, but it is just that, an estimate, and I cannot guarantee that the estimate is correct.
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Introducing the Dogman Count
The dogman Count is a level 2 count with 9 independent side counts. This allows for near perfect play with a BD of 0.99, a PE of 0.93, and a IC of 1.00!
We start with a simple balanced Ten count with point tags [A-T] : <0 1 1 1 1 1 1 1 1 -2>. This allows us to have near perfect insurance when it comes to accounting for it per dealer Ace up-card! To increase efficiency for Insurance, and ASC is recommended. In addition to the ASC, we will use it for accounting for drawing to doubling on all hands given. Dogman also recommends using the 6, 7, 8, and 9 side counts to get the best of all stiff draw hands. The 4 and 5 side count allows extra betting efficiency while allowing you to beat HOII with ASC & 7SC!!!! A 2, 3 side count is needed to account for drawing on all soft totals over 17.
Sim results show that side counting all ranks allows us to play nearly perfect play and betting! Side counting all ranks is pathetically easy and anyone who is a real card-couter (and not those level one "counters" to give themselves away so easlily at the table!) can master this in less than an hour! This even beats the Tarzan/DHMC system(s) and is close to that of Eric Farmers and MGP's BJCA's! It so easy, my friend Freightman (who is not as bright as I am) learned it and is using it as part of his FBM ASC!
Gronbog's sims demonstrate that the overal SCORE is 6.02*10^23!!! Take that HOII with ASC & 7SC!
I would like to point out that I have always been right and that no one here can disprove me as I am very smart!
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