You know who would be a good person to ask on this one? We could ask the guy who's name is almost synonymous with using a dozen and a half index plays, but who personally uses a couple hundred.
LOL! You got my attention!
The answer is fairly simple: there is only ONE Hi-Lo counting system. The fact that someone would choose to use more or fewer indices when employing that system isn't a function of the system; rather, it's a function of his/her preference for using indices!
When Norm created the canned sims for CVCX, he often provided sims that used just the I18, or even the "Sweet 16" (omitting ten-splitting), and another with "Full indices," using all those that were published or provided by the author of the system in question. This permits the CVCX user to compare results from the "full" version to those using only the Sweet and Fab 4, and then allows him/her to decide whether learning all the extra indices is worth it.
Don
Thanks everyone for the replies to my post. Don, I guess, in the back of my mind, I did know that the counting system and indices were different things. But, the books I have been reading more or less present the count system and indices together and I guess that left me thinking that they were one. Thank you for clarifying that for me and bringing it to the 'front' of my mind. From what I have read online the I18 is supposed to deliver 80% to 85% of the advantage of a full indice. Perhaps, Don, you can comment on the accuracy of this statement. That being the case I think I will stick to the I18 or Sweet 16. For me, at this point in my BJ career (lol), less is more. KISS - right?
Thanks again....
Night_Rider
You can easily judge the character of others by how they treat those who they think can do nothing for them.
M.S. Forbes
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