Don S put it in a nice capsule summary in two sentences.
And it wasn't based on any data for perfect play. I invited him to chime in after reviewing the Eric's data on perfect play. I am sorry if I try to answer you in enough detail for you to get it. Obviously, concerning you, it is a waste of time. That is born out over and over again. I don't know why I keep trying. Hopefully others get it and appreciate it.
My original proposal was to try to get not only the final results for the T count, which we are very close to having, but also to get Eric to pursue his work in a parallel path to what was being done. But Eric more or less disappeared, and so we are left with those numbers still up in the air. I volunteered to steer the direction of the research, but Eric seems to want to march to his own drummer and to publish everything he finds right away, which leads to 10 times as much heat being shed as light. And so, I'm sorry things didn't work out better, but it wasn't for my lack of trying. I know how this research should be done, but I am not my brother's keeper.
Gronbog has run some new sims for 4.5/6. Tarzan advocates are going to be sorely disappointed.
Don
Like I said that extra 1/2 deck of pen is where T Count would be getting separation. We can eliminate most of the assumptions when Tarzan releases this but it is in pitch games where T Count should really shine. We have no perfect play data for that. Perhaps Eric would do that to use as a direct comparison to the rules and pen that Tarzan has released.
No agenda here. I never recommend Hiopt2 to others and I don't use Hiopt2 for betting. My playing count is Hiopt2. I just present the sim data which says which a computer does best using. Then I point out we don't make money on a computer and we are not computers so what count is best is an individual personal decision.
For at least a decade my counts for shoe games where at least as complicated as Hiopt2/ ASC. So, from my perspective, this statement about Hiopt2/ASC being impractical doesn't make sense since something you would call even more impractical is what I have always used. Of course, you seem to think that playing anything with more than 52 cards is impractical with any count. So, your statement is taken with an entire salt mine.
That last deck of good pen, is not only where the acting performance comes into play, but the judgement of seasoned players, regardless of count system, to literally knock it out of the park. The T Count may well be the end all be all, but I'm not far behind, nor several others. This includes my beloved halves, those pros, here and elsewhere, using hi lo and other supposed inferior systems. One more time, regardless if system, judgement is key.for me, playing halves improves my judgement.
You have commented many times about being kept welcome by doing "dumb shit". It seems to me, even with lowly halves, that I'm quite capable, and systematically do "dumb shit". It's actually quite easy to look stupid in a negative shoe, and yet make the proper play time after time. The opportunity also presents itself in positive shoes, though the gambit looks more like greed - but that's another story. In any event, let me assure you that you don't have the market cornered on doing dumb shit, though I congratulate you on your successful endeavour in that regard.
O come on. You and Flash have been pushing Hi Opt II since Jesus was a little boy. Free training and all that smoke and mirrors stuff. Freighter walks quietly and carries a big stick. You might learn a thing a two.
He can do the same thing with that funky Ace thing you are doing. How you get improve deck composition by just one number is not possible.
LoL. Think again. T charts are based on things being reduced to zero. Plus the numbers Tarzan released shows how wrong you are.
Play-all DD:
1-4 spread: T basic SCORE 45.23, Tarzan Expert+KC=0.11 SCORE 50.01, An increase in SCORE of 10.6%.
1-6 spread: T basic SCORE 61.30, Tarzan Expert+KC=0.11 SCORE 67.69, An increase in SCORE of 10.4%.
1-8 spread: T basic SCORE 71.17, Tarzan Expert+KC=0.11 SCORE 78.46, An increase in SCORE of 10.2%.
It may be just me but if I can earn over 10% more without slowing down the game or being inaccurate I will do it every time. My career earnings will be 7 figures and I am definitely not going to look back a say an extra amount exceeding $100K is peanuts.
Try reading my posts. I say Hiopt2/ASC is a very hard count that most don't have the discipline to master. I recommend ace compromise counts like Zen for the masses. You confuse putting out data that compares the most commonly used low earning count to the highest earning count in order to correct people that mistake things as advocating one count over another. What I advocated was the increase in EV is worth the effort. There are a host of counts that earn very close to Hiopt2/ASC that I would recommend before Hiopt2/ASC. I just try to never recommend counts as the best count to use in a casino depends on so many things, both on an individual basis and dependent on the game and casino tolerances and on what other AP techniques you have mastered. The larger the spread you employ and the less disadvantage counts you play through the smaller the difference is between the top performing count and the weakest count. For slash and burn players not much is given up using any count. Team BP call in play is only betting table max at sufficient advantage or spreading table min to table max. Do you think it matters much what count is used with such a large spread? If you think I have been advocating any count you just haven't bothered to try to understand what I have said or are incapable of understanding what I have said.
I was sharing a table a while back with Mr. Dumballs Dickhead, hereinafter referred to as DD, no, not that DD. DD displayed no artistic component to his game, blindly playing 25 min, spreading to 2x200 at the drop of true 1.0, and back to 25 with a drop true 0. Actually, he even wasn't that good. The concept of judgement to DD was as foreign as scratching your balls to relieve a good itch.
The analogy is - screw the sims- they are simply a guide - judgement tells you when to ride a multi unit bet into negative territory, and on and on.
The point is - I bet I can pick up that 10% with judgement. In the heat of battle, I worry not about 0.1394528%, preferring to concent rate on winning, and of course, a good ball scratch when required.
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