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Thread: T count simulation

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  1. #1
    Senior Member Tarzan's Avatar
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    T count simulation

    After about a year and a half of working on it here and there to put all the pieces into place, a simulation is ready to be run covering all levels of the system ranging from basic to expert levels. There will finally be SCORE values to replace all the idle speculations.

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    Awesome. Can't wait for the results.

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    Exciting to see the simulation results!!

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    Well Im at half mast..

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    Update
    :

    The software modifications have been completed and
    the final sim's should be complete in about a week ~
    as the sim's will be done for varying table conditions.


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    Who would be the ones doing the simulation?

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    Quote Originally Posted by seriousplayer View Post
    Who would be the ones doing the simulation?
    Gronbog.

    Don

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    Quote Originally Posted by DSchles View Post
    Gronbog.

    Don
    May the Schwartz be with you.

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    Looking forward to this.

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    Quote Originally Posted by Tarzan View Post
    After about a year and a half of working on it here and there to put all the pieces into place, a simulation is ready to be run covering all levels of the system ranging from basic to expert levels. There will finally be SCORE values to replace all the idle speculations.
    EXCELLENT!

    Truly you're a genius, hope it turns out the way you want.

  11. #11
    Senior Member Tarzan's Avatar
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    Quote Originally Posted by RCJH View Post
    EXCELLENT!

    Truly you're a genius, hope it turns out the way you want.
    It is what it is. I have an idea what it works out to and clearly there is a gain, merely a question of how much. Defining specific SCORE values will validate the effectiveness of the system over idle speculations with insufficient data to back it up and help define if the increased complexity of the system is worth bothering with.
    Last edited by Tarzan; 11-26-2017 at 05:16 AM.

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    Quote Originally Posted by Tarzan View Post
    It is what it is. I have an idea what it works out to and clearly there is a gain, merely a question of how much. Defining specific SCORE values will validate the effectiveness of the system over idle speculations with insufficient data to back it up and help define if the increased complexity of the system is worth bothering with.

    Impressive statement.
    Maman died today. Or yesterday maybe, I don't know.

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    Quote Originally Posted by Tarzan View Post
    It is what it is. I have an idea what it works out to and clearly there is a gain, merely a question of how much. Defining specific SCORE values will validate the effectiveness of the system over idle speculations with insufficient data to back it up and help define if the increased complexity of the system is worth bothering with.
    It's not worth much, maybe in a pitch game, but not in a shoe game. Just like side counting aces doesn't do much in a shoe game other than those deluded like tthree and flash. This is simply due to the lack of frequency of certain card denominations being in surplus or deficit to make any effect at all on your win rate.

    I figure you will also cause the sims to have some type of confirmation bias and skew the results to not make yourself look completely wrong on the forum, either that, or you will simply flat out lie about your results.

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