A few weeks ago I made some updates to my CA to efficiently compute not just the exact expected value for various playing strategies, but the exact probability distribution of possible outcomes of a round, from which EV, as well as variance, may be derived. Computing EV allows evaluation of playing strategies; computing the distribution and variance allows evaluation of betting strategies as well. (Ref: algorithm description, software with source code, and additional analysis results.)
As an initial quick look, I have some resulting data to share, evaluating the following 5 playing strategies, intended to span the range of complexity from (1) being the simplest reasonable thing a player can do, to (5) corresponding to the best possible strategy assuming (incorrectly and illegally) a laptop at the table:
- Fixed basic total-dependent strategy (TDZ).
- Hi-Lo Illustrious 18 (I18) indices.
- Hi-Lo full indices.
- Hi-Opt II full indices with ace side count.
- "Optimal" composition-dependent zero-memory strategy (CDZ-), re-calculated for the depleted shoe prior to every round. ("Optimal" is qualified to emphasize the zero-memory-ness of the post-split strategy.)
First, the following figure shows a comparison of all 5 strategies' exact standard deviation vs. exact expected value (per unit wager), prior to each round over 100,000 simulated shoes played to 75% penetration (6 decks, S17, DOA, DAS, SPL1). Each dot represents a particular depleted shoe, with the coloring indicating concentration of density (i.e., a lot of dots in that area). The x-coordinate is the corresponding exact pre-round EV, and the y-coordinate is the exact pre-round standard deviation.
stddev_vs_ev_all.jpg
It's interesting that there appear to be two distinct types of trend behavior. In the case of basic TDZ and I18 strategies, the more favorable the shoe, the lower the variance, while for the full index and optimal strategies, more favorable shoes tend to correspond to higher variance. (I will likely mix the terms standard deviation and variance, depending on context for disambiguation, since the former is simply the square root of the latter, and "variance" is easier to type.)
Since we don't actually know the exact EV prior to a given round, let's instead look at the same data, but instead scattering the standard deviation vs. the true count:
std_dev_vs_tc_all.jpg
(Aside: note the vertical "smear" of points at any given true count, indicating that, if all we know is the true count, we don't know the exact standard deviation for the current depleted shoe, either. We have seen this before in past discussion; see this plot of EV vs. true count, for example; even with a TC as high as +5, you can still actually be in a negative-EV situation.)
To compare with similar results from other sources, the yellow curve indicates the overall standard deviation vs. true count, aggregating all of the sampled shoes comprising that true count. These results agree nicely with Norm's simulation results here, for example; this despite a not-quite-apples-to-apples comparison, since (1) the rules are not quite the same, SPL1 vs. SPL3; and (3) the true counts are not quite the same, floored in my case vs. truncated in the linked results. (Norm, please correct me if I misspeak here.) The interesting additional view here is of how the trends continue into more extreme true counts, particularly negative TCs (although the "jaggies" at the endpoints are not to be trusted, due to the small sample sizes).
As I said, this is just an initial look-- eventually the goal is to use this data to evaluate betting strategy, SCORE, etc. All of the raw data here is available on request.
Thanks,
Eric
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