As a follow up- I am curious to know what is considered "doable" for shuffles. I notice many of the hand shuffles come with multiple strips these days.
I was lucky enough to come across a 2 pass stepladder, riffle and restack on a 6 decker at an Indian casino where they were counter measuring me with half shoe, but only put two plugs/or even some lazy dealers tossed the undealt half on top. Practiced quite a bit and took full advantage winning- 32k in one half a shoe. Seems like these types of situations are few and far between though.
Its all about dilution (shuffle complexity) and skill.
The less dilution, the less skill required to play against it (you could track big slugs with mapping only).
More dilution means tracking smaller slugs, not being able to map and relying a lot on visual skills to map the end result.
Of course the more dilution a shuffle generates the less advantage one can get from it.
All hand shuffles are trackable (to different degrees) because there is no casino thats going to shuffle in the way that would require to generate complete randomness (for this they usually do another thing).
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