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Thread: Stingray: comp indices for insurance

  1. #1
    Stingray
    Guest

    Stingray: comp indices for insurance

    Caraculos indices for insurance,are they practical in the real world?
    If your game is S17.DOA,DAS,4Deck.Spread from 5 to 60,
    how much will they add to win rate per hour?
    Thsnks

  2. #2
    Don Schlesinger
    Guest

    Don Schlesinger: Re: comp indices for insurance

    >Caraculos [Cacarulo's!!] indices for insurance, >are they practical in the real world?

    In single deck, there is a wide disparity among the indices. In multi-deck, they are a lot closer in range. For that reason, I suspect that they may be more practical for the former than for the latter.

    > If your game is S17, DOA, DAS, 4Deck. Spread
    > from 5 to 60,
    > how much will they add to win rate per hour?

    Frankly, I have no idea, but it's a fair question. Perhaps Cac will run a sim with a single insurance number vs. his variable ones to let us know the difference in SCOREs for the game you suggest.

    Don

  3. #3
    Cacarulo
    Guest

    Cacarulo: Re: comp indices for insurance

    > In single deck, there is a wide disparity
    > among the indices. In multi-deck, they are a
    > lot closer in range. For that reason, I
    > suspect that they may be more practical for
    > the former than for the latter.

    Agree that they are more practical for the former but I wouldn't dismiss the latter. Not only they add an advantage but they also add COVER specially when playing two hands!

    > Frankly, I have no idea, but it's a fair
    > question. Perhaps Cac will run a sim with a
    > single insurance number vs. his variable
    > ones to let us know the difference in SCOREs
    > for the game you suggest.

    I'll run a sim for 6D since I already have the RA-indices. I believe that for this case the RA indices will add more than the CD indices.

    Sincerely,
    Cacarulo

  4. #4
    Cacarulo
    Guest

    Cacarulo: Re: comp indices for insurance

    > Caraculos indices for insurance,are they
    > practical in the real world?

    First we need to define what is practical for you. For me it is any advantage -no matter how tiny- I can get in this game. Using CD indices also adds cover which is very important in the real world.

    > If your game is S17.DOA,DAS,4Deck.Spread
    > from 5 to 60,
    > how much will they add to win rate per hour?
    > Thsnks

    I'll run a multi-deck sim before answering this question. The problem with this type of indices is that no commercial software can handle them (yet) so I need to modify my own programs.

    Sincerely,
    Cacarulo

    PS: My handle is CACARULO (not CARACULO). You can call me CAC is you want.

  5. #5
    Cacarulo
    Guest

    Cacarulo: Re: comp indices for insurance

    > Caraculos indices for insurance,are they
    > practical in the real world?
    > If your game is S17.DOA,DAS,4Deck.Spread
    > from 5 to 60,
    > how much will they add to win rate per hour?
    > Thsnks

    Well, the simulations for 6D didn't show a big difference in SCORE but I'm sure that in handheld games the improvement should be more important.
    It's also possible that I had a bug somewhere so I'd need to re-check my code.

    Now, the importance in 6D is that you can add cover without sacrificing expectation.

    Sincerely,
    Cacarulo

  6. #6
    Don Schlesinger
    Guest

    Don Schlesinger: Re: comp indices for insurance

    > Well, the simulations for 6D didn't show a
    > big difference in SCORE but I'm sure that in
    > handheld games the improvement should be
    > more important.
    > It's also possible that I had a bug
    > somewhere so I'd need to re-check my code.

    No, no bug. This is as I suspected. I keep telling people that side counts of aces and values such as yours for multi-deck simply aren't worth much for 6- and 8-deck games. They are much more valuable for single-deck.

    Don

    > Now, the importance in 6D is that you can
    > add cover without sacrificing expectation.

    That's a different story.

    Don

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