Thanks Dog! You basically answered everything.

I am surprised that the 3rd sim had a higher SCORE than the 2nd sim. It wasn't much of a difference (60 cents), but why should leaving out a 5 unit bet until a loss produce a higher SCORE? The rule of thumb is the more camo you use, the lower your SCORE.

Also, for the 3rd betting strategy, suppose you split a pair at the beginning of the shoe and win one hand and lose the other hand. Would the software put out another 5 unit wager for the subsequent round or just bet according to the count?

MJ

> MJ,
> Suppose I want to sim a betting strategy that
> requires a 1 to 25 spread, where the counter wagers 5
> units for the first and only first round of every shoe
> and then drops down to 1 unit for subsequent rounds
> until the counts warrants increasing the bet. Can the
> software handle this?
> I ran three 400-million-round sims of a 6D, S17, DA2,
> DAS, 75% penetration game for a lone HiLo counter
> spreading 1:25 according to the following bet schedule
> (with units in nickels):
> TC Bet
> +1 4
> +2 8
> +3 16
> +4 25
> .
> In the first sim, the player bet strictly with the
> count. He had a Win Rate of $21.98, an IBA of 1.219%
> with a S.E. of 0.04, a per-hand Std. Dev. of 8.24, a
> SCORE of 28.47, and an N0 of 35,125. Here, the player
> NEVER bet 5 units.

> In the second sim, the player bet strictly with the
> count, except that he bet 5 units on the first hand
> only of each shoe. He had a Win Rate of $21.45, an
> IBA of 1.160% with a S.E. of 0.04, a per-hand Std.
> Dev. of 8.28, a SCORE of 26.86, and an N0 of 37,225.
> In this sim, the player played 9,293,299 shoes and bet
> 5 units 9,552,011 times, the extras due to splits
> and/or double downs.
> To run this sim, on the Betting Strategy page, I
> checked the "Reset after shuffle" box and
> set the Shuffle Bet: spinner to 5.

> What about a betting strategy that is the same as
> the one above, but the 5 unit bet off the top of the
> shoe continues until the counter loses a round?
> In the third sim, the player bet strictly with the
> count, except that he bet 5 units at the start of each
> shoe, and continued betting 5 units per round until he
> lost a round. After his first loss of the shoe, he bet
> strictly with the count, so if, for example, when he
> lost the count was +4, on the next round he'd bet 25.
> He had a Win Rate of $21.84, an IBA of 1.158% with a
> S.E. of 0.04, a per-hand Std. Dev. of 8.32, a SCORE of
> 27.58, and an N0 of 36,255. In this sim, the player
> played 9,293,479 shoes and bet 5 units 16,949,476
> times.
> To run this sim, on the Betting Strategy page, I
> checked the "Reset after shuffle" box and
> set the Shuffle Bet: spinner to 5. Then on the
> Advanced page, every row should read 1, 4, 8, 16, 25
> except for the "Won" row for the
> "5" bet, which should read 5, 5, 5, 5, 5.
> Note that this method will not work if a 5-unit bet is
> also part of the regular bet schedule. For example, if
> the bet schedule calls for a 5-unit bet at a TC of +1,
> with this method the player will be "stuck"
> on 5 units (until a loss) every time the count gets to
> +1.
> Hope this helps!
> Dog Hand