MJ,
Suppose I want to sim a betting strategy that requires a 1 to 25 spread, where the counter wagers 5 units for the first and only first round of every shoe and then drops down to 1 unit for subsequent rounds until the counts warrants increasing the bet. Can the software handle this?
I ran three 400-million-round sims of a 6D, S17, DA2, DAS, 75% penetration game for a lone HiLo counter spreading 1:25 according to the following bet schedule (with units in nickels):
TC Bet
<=0 1
+1 4
+2 8
+3 16
+4 25
.
In the first sim, the player bet strictly with the count. He had a Win Rate of $21.98, an IBA of 1.219% with a S.E. of 0.04, a per-hand Std. Dev. of 8.24, a SCORE of 28.47, and an N0 of 35,125. Here, the player NEVER bet 5 units.
In the second sim, the player bet strictly with the count, except that he bet 5 units on the first hand only of each shoe. He had a Win Rate of $21.45, an IBA of 1.160% with a S.E. of 0.04, a per-hand Std. Dev. of 8.28, a SCORE of 26.86, and an N0 of 37,225. In this sim, the player played 9,293,299 shoes and bet 5 units 9,552,011 times, the extras due to splits and/or double downs.
To run this sim, on the Betting Strategy page, I checked the "Reset after shuffle" box and set the Shuffle Bet: spinner to 5.
What about a betting strategy that is the same as the one above, but the 5 unit bet off the top of the shoe continues until the counter loses a round?
In the third sim, the player bet strictly with the count, except that he bet 5 units at the start of each shoe, and continued betting 5 units per round until he lost a round. After his first loss of the shoe, he bet strictly with the count, so if, for example, when he lost the count was +4, on the next round he'd bet 25. He had a Win Rate of $21.84, an IBA of 1.158% with a S.E. of 0.04, a per-hand Std. Dev. of 8.32, a SCORE of 27.58, and an N0 of 36,255. In this sim, the player played 9,293,479 shoes and bet 5 units 16,949,476 times.
To run this sim, on the Betting Strategy page, I checked the "Reset after shuffle" box and set the Shuffle Bet: spinner to 5. Then on the Advanced page, every row should read 1, 4, 8, 16, 25 except for the "Won" row for the "5" bet, which should read 5, 5, 5, 5, 5.
Note that this method will not work if a 5-unit bet is also part of the regular bet schedule. For example, if the bet schedule calls for a 5-unit bet at a TC of +1, with this method the player will be "stuck" on 5 units (until a loss) every time the count gets to +1.
Hope this helps!
Dog Hand
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