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SpiderMan: How do you true-count an unbalanced system?
Is it the same as true-counting a balanced system?
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Don Schlesinger: Short answer: yes! *NM*
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SpiderMan: Don, should I start at 0 or the IRC? *NM*
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Parker: Not Don, but . . .
This is how you true-count an unbalanced count:
Determine where to start with this formula:
IRC = -(count imbalance) x (number of decks)
For example, KO is unbalanced by 4. So, for a 6 deck shoe, we would do this:
IRC = -(4) x (6 decks)
So, we start our running count at -24. We then divide by the number of unseen decks, just as with a balanced count.
Note that this means that the pivot point is now 0. So, a TKO count of 0 is equivalent to a Hi-lo count of +4.
Ideally, you'd want to generate a set of indices for this with the appropriate software (you certainly can't use the running count indices!), but if you were to subtract 4 from the Hi-lo indices, you'd be in the ballpark.
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Don Schlesinger: Re: Not Don, but . . .
> Ideally, you'd want to generate a set of
> indices for this with the appropriate
> software (you certainly can't use the
> running count indices!), but if you were to
> subtract 4 from the Hi-lo indices, you'd be
> in the ballpark.
Thanks for stepping up, Parker. Note that BJRM has, in its Systems 101 section, all the I18 and Fab 4 indices for both TKO and for deck-by-deck RC levels of penetration.
Don
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