> OK, I'll take your word for it that this is harder
> than I thought. My idea was:
> 1. For each card from 2 to 9:
> a. Remove the card from the deck
> b. Proceed as normal except when it comes to playing
> out the dealer's hand, add the removed card first.
> 2. Average the EV's from 1 to come up with an overall
> strategy and edge.
> There are no more first card A/T than normal though,
> so this is no greater than the overall house edge.
> This is purely for interest's sake though, and to
> prove that such a method of cheating is a bad idea. So
> if you're not interested, don't worry about it.
I did this for a player hand of 10,6 vs 10. It would also need to be done for all player's other hands versus all other dealer up cards. If dealer does not flip up his first card, you know that it is a 2-9. His second card turns out to be a 10 and is the up card. You know that 1/8 of the time his hole card is 2 through 9 respectively, summarized below.
player hand is 10,6; dealer has an up card of 10
Dealer hole card hit EV stand EV
2 -.4180 -.0593
3 -.4038 +.0215
4 -.3872 +.1184
5 -.3677 +.1862
6 -.3351 +.1667
7 -.2500 -1.000
8 -.4167 -1.000
9 -.5833 -1.000
Average -.3952 -.3208
.
So you would better off by about 7.4% by going against basic strategy when dealer flips a 10 on his second card. Dealer would flip a 10 on his second card (32/52)(16/51) = .193 of the time.
Anyway, that's how I'd approach the problem. I'd have to add some new programming to my old program to make it workable though. My new program doesn't allow dealer hand types other than up card to be used at this time.
kc
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