Technically, KO-P uses 3 index values for 6D...insurance is pivot-1.

> Another point worth mentioning is that KO-P uses 2
> index values anyhow for the 6 deck game...the key
> count and the pivot point. So, if Norm incorporates
> the compromise index for the 10 splits then that would
> still leave 2 index values. Even better the system
> would be more powerful!

> MJ