> What Don has written, is true.

I'm not sure I agree. See post entitled "Still not making sense".

> Here is another point. When I use the term
> "KO Preferred", I take it
> primarily as indicating that, rather than
> have separate unique RC values for all
> indices, they are "grouped"
> together around one or two compromise RC's.

I agree with you there but when I read the term "KO-P" I also take it to mean the strategy outlined in Knock-Out Blackjack.

> Many of the I18 F4 indices are in those
> groups, and the ones that aren't, either
> don't help, or actually hurt, as they are so
> far from piviot as to be wrong more than
> they are right, depending on penetration.

Please see post above entitled "Still doesnt make sense". I will ask once more if the impact of the additional index values are minimal how do you account for the $6.00/Hr increase in SCORE which KO I-18 acquires over KO-P? The game conditions for both sims were the same.

> So, if you ever see, in my canned sims, both
> "KO Preferred" and I18 F4, you
> know that indices were grouped around only a
> few unique RC's, and if I "added"
> a couple to fill in the missing I18 and F4,
> it would have only had an insignificant
> effect on the results.

See above.

> So, ENOUGH on this teapot tempest!

I'm not trying to cause any trouble John. However, there is something not right here. You and Don seem to believe that KO-P and KO I-18 perform the same, yet the evidence I outline points to the contrary.

-MJ