The number in the sessions column is the number of sessions. The number in the mean rounds column is the mean rounds per session.
I'm trying to simulate a Sessions wonging sim with 2-hands where the player leaves the table at poor counts with Force Shuffle on Exit turned on. I guess this is not possible on CVData? I suggest allowing the playing of two hands without using the Multi-tracking sim in CVData. This way, it leaves more flexibility to use the Force shuffle on exit as you don't have to worry about the other players' stats getting messed up. I am just concerned with how my strategy performs, not with how it affects other players.
MJ
The standard simulator cannot handle multi-hands. Changing this would mean a completely new architecture. Force shuffle is not really needed anyhow as it only affects hands/hour, which varies by table anyway.
Last edited by Norm; 05-18-2023 at 11:54 AM.
"I don't think outside the box; I think of what I can do with the box." - Henri Matisse
What do you mean Force Shuffle only affects hands/hr?! Doesn't it affect stats such as EV, WR/hr, SD, SCORE, etc.? In short, shuffling the cards when the house has the edge will dramatically alter the stats, no? If the player simply sits out the shoe (as opposed to leaving it) when Force shuffle in on, then wouldn't that alter the TC frequencies in which he plays hands with an edge?
MJ
What's the difference between forcing an immediate shuffle or sitting out the remainder of the shoe other than time? Either way, you don't play the remaining hands of the shoe.
"I don't think outside the box; I think of what I can do with the box." - Henri Matisse
I think I get the gist of what you are saying. But wouldn't the counter with Force shuffle turned on play a greater number of advantageous rounds per hour as compared to the counter who sits out poor counts? For every 100 rounds dealt, the former counter will fair better than the latter, no?
On the other hand, I'm guessing EV%, WR/hand, and SD/hand will be the same, correct? If that is indeed true, then the SCORE for each player will be the same.
MJ
This is why CVCX/CVData lets the user specify the rounds/hour. It isn't just speed of dealers and players and number of players. With wonging, it's time to find another table or return to the same table. That depends on number of acceptable tables, close by casinos, casino tolerance of table hoppers, etc.
"I don't think outside the box; I think of what I can do with the box." - Henri Matisse
Thanks Norm but you did not specifically address what I asked. I just want to make sure I understand the key concepts so that I can run and interpret the simulations properly.
I think I get the gist of what you are saying. But wouldn't the counter with Force shuffle turned on play a greater number of advantageous rounds per hour as compared to the counter who sits out poor counts? For every 100 rounds dealt, the former counter will fair better than the latter, no?
On the other hand, I'm guessing EV%, WR/hand, and SD/hand will be the same, correct? If that is indeed true, then the SCORE for each player will be the same.
This is all correct: "I'm guessing EV%, WR/hand, and SD/hand will be the same, correct? If that is indeed true, then the SCORE for each player will be the same."
As for the first part, sure if you could force the dealer to shuffle, you will get more good hands per four. But, CVData/CVCX lets the user set hands/hour. It isn't calculated as I don't believe it is calculable.
"I don't think outside the box; I think of what I can do with the box." - Henri Matisse
Thank you for clarifying Norm. Okay, there is still an outstanding question from earlier in the thread.
I sent you the export file a couple of days ago.But if there are 17,534 sessions, then shouldn't there be 5703 mean rounds per session (1000000 rounds divided by 17,534 sessions) instead of what CVData indicates, 10404? Why is my thinking off?
MJ
Why is it when I run the Sessions sim with 2 hands, wonging, 3 players, Multi-tracking, with Force shuffle turned on the sim summary does not show hands Hands skipped and % hands played do not show up? I understand that Force shuffle will not work with multi-tracking but surely the counter is not playing all rounds. Yet the output is so favorable it leads me to believe rounds were skipped.
On the other hand, I reran the same sim but this time with Force shuffle off and then the summary did provide Hands skipped and % hands played. This is what I would expect. Many of the stats in this sim are more or less adjusted downward to take the % hands played into account. In short, they are a fraction of the first sim.
One last point; when I call CVCX from CVData, for the first simulation which is 2 hands for all counts, CVCX only assigns a one unit bet for all counts RC<=-7. It should assign two. For the rest of the count ranges it places the proper bet. For the second simulation there were no issues with this feature.
MJ
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