You don't state the rules, but for using 6D S17 I get the following indices to double A,A when you can't split:
A,A vs 3: +9
A,A vs 4: +4
A,A vs 5: +1
A,A vs 6: 0
For 6D H17, I get
A,A vs 3: +8
A,A vs 4: +4
A,A vs 5: +1
A,A vs 6: 0
These data were extracted from the sims I ran to generate indices for the upcoming book from Don and I. Too be fair, though, these specific plays are not discussed.
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