Thanks for the reference to the sims you did for HL, Red 7 and KO
The results of your sims are at odds with my CC projections that Red 7 beats HL and that KO beats Red 7. And as you know my CC technique has been proven again and again to be wildly successful. It is hard to argue with success.
In a previous post I had listed the KO indices that I derived using the LSL technique and suggested that you re-run your sims using the true count formula and the KO indices I gave you where tc(KO) = 4 + (KO - 4*n)/dr where tc(KO) = KO true count, KO = KO running count, n = number of decks and dr = decks remaining.
It should further be noted that the KO indices are very close to the HL indices so there really just a few situations where KO indices differs from HL indices that need to be learned.
For the shoe game I suggested KO with my TCRC (Table of Critical Running Counts) so in practice there is no need to use a formula to calculate the true counts for the shoe game.
For the two deck game where true counts jump all over the place, I would not use an unbalanced count but I would suggest HL with Am6c (and 5m9c) or the HL2 with Am6c (and 5m9c) where HL2 is the HL with the 2 counted at +1/2 instead of +1 in the HL and the 7 counted as +1/2 instead of 0 in the HL.
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