Originally Posted by
Optimus Prime
Can we go back to NMSE?
Seems that key to attacking these games is knowing how much EV is "left" in the shoe. If the TC is 0, we know that the shoe is +EV and at higher counts it has more value. In negative counts, the overall shoe can still be +EV, but there comes a point where, given the player's spread, the count, pen, and % of the shoe remaining, the remainder of the shoe is -EV and it's best to wong out, as the chance of the count going positive diminishes.
When is that point? I'm sure that simulation is the best way to figure it out, but is there a way to estimate it? The solution would be related to Don's work on optimal departure points, but this is a slightly different problem to solve and would be beneficial in MSE games as well as NMSE.
Bookmarks