Yes, but a higher level count require far more less indices to get the same SCORE. Take Hi-lo Full for example you can get the same SCORE using 26 indices in a level 2 or level 3 count even though the counts are unbalanced and you are using running count indices. Not saying level 1 counts are not good.
The best way I can describe what I’m doing in your terms is that I am essentially true counting Hi-Lo with a KO RC. Every single true count that I produce from my system is a Hi-Lo true count, not TKO. Therefore, I am correct in using Hi-Lo indices. I was not sure of this before but I am sure of it now after reading up on the subject and doing some math.Originally Posted by seriousplayer
The argument that the number of indices can be lowered when using a higher level count is new to me. Is this contained in BJA3? However, the question of how many indices one should use is a "battlefield" of its own, heavily debated. I got the impression that players who prefer more complex counts also prefer more, sometimes over 100, indices in order to suck every bit out of the squeezed lemon (maximizing EV), regardless of the cost of making more errors, which cannot be computed as exactly in simulations.
I personally stick to simplicity and the law of diminishing returns (e.g. using at most 10 to 20 indexes, also advertised by Color of Blackjack or REKO, similar to Illustrious 18 and Fab 4). Should I feel the need for more (e.g. negative) index plays, I could easily add them later. Btw. not only the number of indices seems often overrated, but also their exact values. This is the reason for REKO having decent power despite using only one threshold for indices.
Last edited by PinkChip; 09-04-2019 at 03:32 AM.
I’m not saying that you are stupid. I just didn’t get the feeling that you understood what I was doing. The only real set back is that I am not using any counts above 4 in my betting ramp as it complicates the system to use TC’s above the pivot. I am rounding indices for the same reason.Originally Posted by seriousplayer
I’m opening this thread back up briefly because I have one more question. I am now curious as to how TKO can be implemented into CV Blackjack on PC. Mainly, how it is calculated. I’ve decided to buy CVCX/CVDATA but skip on CVBlackjack because I doesn’t look like it can utilize TKO but I want to be sure before I buy the package because it would be discounted if I bought it with the others.
My main questions are:
1. Can CVBlackjack be used in accordance with TKO?
And if the answer is yes...
2. What are the different equations or ways the software converts the KO running count into a true count?
Thanks guys
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