See the top rated post in this thread. Click here

Page 1 of 2 12 LastLast
Results 1 to 13 of 26

Thread: Question about soft doubles.

  1. #1


    Did you find this post helpful? Yes | No

    Question about soft doubles.

    So why are certain soft doubles better than others? I understand soft 17, 18, and 19 are good soft doubles because even if you get a monkey you still have a decent hand. But why is soft 13 worse than soft 16? Basic strategy and indeces are quicker to double soft 15 and 16 rather than soft 13 or 14. For example, to double soft 13 vs 3 would have to be a skyrocket count. But to double soft 15 or 16 vs 3 is around 0. So why is that?

    Sent from my SM-N950W using Tapatalk

  2. #2


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Ldubz274 View Post
    So why are certain soft doubles better than others? I understand soft 17, 18, and 19 are good soft doubles because even if you get a monkey you still have a decent hand. But why is soft 13 worse than soft 16? Basic strategy and indeces are quicker to double soft 15 and 16 rather than soft 13 or 14. For example, to double soft 13 vs 3 would have to be a skyrocket count. But to double soft 15 or 16 vs 3 is around 0. So why is that?

    Sent from my SM-N950W using Tapatalk
    One reason might be on something like soft 13 if you get a 2, or 3, you could hit again if you didn't double.

  3. #3


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Midwest Player View Post
    One reason might be on something like soft 13 if you get a 2, or 3, you could hit again if you didn't double.
    That makes total sense, the answer I was looking for... Thanks

    Sent from my SM-N950W using Tapatalk

  4. #4


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Ldubz274 View Post
    That makes total sense, the answer I was looking for... Thanks

    Sent from my SM-N950W using Tapatalk
    But not the right one. You’re looking to improve your hand.
    Soft 17, 4 cards retain value, 4 cards improve value, & 5 cards devolve value. Retain or improve is 8/13
    Soft 18, roughly 20% better starting value, 4 cards retain value, 3 cards improve value, and 6 cards devolve value. Retain or improve is 7/13, note better starting value
    Soft 13, 5 cards improve value, 8 cards give you the same shitty value.

    Further equate the dealer higher bust rates of 23&4 versus bust rates of 5&6.

    There’s more to it. Trust you get the point.
    Last edited by Freightman; 12-19-2018 at 03:26 PM. Reason: Correct egregious error on second last line

  5. #5
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by Ldubz274 View Post
    So why are certain soft doubles better than others? I understand soft 17, 18, and 19 are good soft doubles because even if you get a monkey you still have a decent hand. But why is soft 13 worse than soft 16? Basic strategy and indeces are quicker to double soft 15 and 16 rather than soft 13 or 14. For example, to double soft 13 vs 3 would have to be a skyrocket count. But to double soft 15 or 16 vs 3 is around 0. So why is that?
    Some are very risky because the key cards for the dealer to make a strong hand are neutral cards. If you have no information on them, not even the weak info of having them as a card in a group of cards counted in the main count, the dealer may be too likely to make a strong hand. Soft doubles against a 3 are weak doubles unless you have info on the 8 rank. With strong 8 rank info it becomes much stronger and the index falls in line with the surrounding doubles.

    Most soft doubles are based on dealer bust rate more than making a hand. The ones where neutral cards don't help the dealer make a strong hand are less risky. Your indices should be risk averse. That means playing against a 3 and to a lesser extent a 2 are going to have a much higher indices just based on the fact that the biggest help to the dealer making a strong hand is neutral cards. If you are playing against a dealer 6, two eights or nines bust the dealer. Against a 2 the eight gives the dealer a 10 to take another card in a high count or lands an eight on a 12 for a 20 total. The nine gives the dealer an 11 or a 21 if the expected T pairs with it. The 3 has the same thing with the 7 and 8. Notice that some or all of these cards are neutral cards.
    Last edited by Three; 12-19-2018 at 10:53 PM.

  6. #6


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Freightman View Post
    But not the right one. You’re looking to improve your hand.
    Soft 17, 4 cards retain value, 4 cards improve value, & 5 cards devolve value. Retain or improve is 8/13
    Soft 18, roughly 20% better starting value, 4 cards retain value, 3 cards improve value, and 6 cards devolve value. Retain or improve is 7/13, note better starting value
    Soft 13, 5 cards improve value, 8 cards give you the same shitty value.

    Further equate the dealer higher bust rates of 23&4 versus bust rates of 5&6.

    There’s more to it. Trust you get the point.
    Maybe you missread the question. I understand why doubling soft 17 and soft 18 is a better choice than doubling soft 13. But i am asking why doubling soft 15 and soft 16 is better than soft 13 if the chances of making a hand are the same. But the earlier comment made sence about hitting again.


    Sent from my SM-N950W using Tapatalk

  7. #7


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Ldubz274 View Post
    Maybe you missread the question. I understand why doubling soft 17 and soft 18 is a better choice than doubling soft 13. But i am asking why doubling soft 15 and soft 16 is better than soft 13 if the chances of making a hand are the same. But the earlier comment made sence about hitting again.


    Sent from my SM-N950W using Tapatalk
    Use the logic in my answer and apply it to your question. You’ll be better off than me telling you, as it will provide a base to figure out other questions.

  8. #8
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    Did you read post #5? If you didn't understand it say so and I am sure someone can translate it. Apparently I write poorly and some people have trouble understanding what I write. I am sure someone that can communicate better understood the post.

  9. #9


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Three View Post
    Did you read post #5? If you didn't understand it say so and I am sure someone can translate it. Apparently I write poorly and some people have trouble understanding what I write. I am sure someone that can communicate better understood the post.
    It makes sence but it doesnt answer my question. Of course a 3 has a lower bust rate than a 6. I am asking why doubling soft 15vs 3 is better than doubling soft 13 vs 3?

    Sent from my SM-N950W using Tapatalk

  10. #10


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Ldubz274 View Post
    For example, to double soft 13 vs 3 would have to be a skyrocket count. But to double soft 15 or 16 vs 3 is around 0. So why is that?
    The above second sentence is not right.
    For S17 shoe game.

    Doubling soft 13 vs 3 you need a TC of +7

    Doubling soft 15 vs 3 you also need a TC of +7

    Doubling soft 16 vs 3 you need a TC of +4

  11. #11
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Ldubz274 View Post
    It makes sence but it doesnt answer my question. Of course a 3 has a lower bust rate than a 6. I am asking why doubling soft 15vs 3 is better than doubling soft 13 vs 3?
    Why do you say it is better? It is the hitting EV that is different between the two hands. The doubling EV is the same unless you have additional info to base your decision on like a count.

    https://wizardofodds.com/games/blackjack/appendix/1/

  12. #12


    Did you find this post helpful? Yes | No
    Quote Originally Posted by BoSox View Post
    The above second sentence is not right.
    For S17 shoe game.

    Doubling soft 13 vs 3 you need a TC of +7

    Doubling soft 15 vs 3 you also need a TC of +7

    Doubling soft 16 vs 3 you need a TC of +4
    How about this. . To double soft 13 vs 4 has to be +3. To double soft 15 vs 4 has to be 0.

    Sent from my SM-N950W using Tapatalk

  13. #13
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Ldubz274 View Post
    How about this. . To double soft 13 vs 4 has to be +3. To double soft 15 vs 4 has to be 0.
    The easiest answer is because that is what the sim says to do. You base your indices on sim data, not logic.

Page 1 of 2 12 LastLast

Similar Threads

  1. Quick BS question about doubling soft A2 through A5
    By Banjoclan in forum General Blackjack Forum
    Replies: 8
    Last Post: 06-16-2013, 11:17 PM
  2. Splits and Doubles Success?
    By Kat in forum General Blackjack Forum
    Replies: 0
    Last Post: 03-10-2013, 09:29 PM
  3. Sun Runner: Splits and Doubles
    By Sun Runner in forum Blackjack Main
    Replies: 8
    Last Post: 08-05-2004, 11:17 AM
  4. Theef: Doubles, splits, and matchplays
    By Theef in forum Blackjack Main
    Replies: 3
    Last Post: 11-21-2002, 09:10 PM
  5. luna: soft 18 question
    By luna in forum Blackjack Main
    Replies: 3
    Last Post: 06-09-2002, 06:05 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About Blackjack: The Forum

BJTF is an advantage player site based on the principles of comity. That is, civil and considerate behavior for the mutual benefit of all involved. The goal of advantage play is the legal extraction of funds from gaming establishments by gaining a mathematic advantage and developing the skills required to use that advantage. To maximize our success, it is important to understand that we are all on the same side. Personal conflicts simply get in the way of our goals.