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Thread: K-O Full 6D Further Indices

  1. #14


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by ferenc11 View Post
    Don't get me wrong boys but i had some valuable results with KO...perfect for shoe games..Would it be a long way to learn HI OPT II for 6 and 8 deck shoes? Would it be worth the effort?
    Or just stick to KO as long as it brings the money home? ZenMaster keeps offering his knowledge and there is no day when it would not cross my mind picking up the pen...huge dilemma...
    To be honest i would like to see an HI OPT II PRO player in action!
    If you're playing 90% shoes, learn RPC / FELT and learn as many indices as you can. It's an amazing count for shoes. One thing you'll find right off the top is the number of hands you can actually play vs. KO.

  2. #15
    Senior Member Gramazeka's Avatar
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    Quote Originally Posted by ZenMaster_Flash View Post


    Big Daddy: ... +1
    It is a sneer? Bret Harris is real Big Daddy in BJ.
    "Don't Cast Your Pearls Before Swine" (Jesus)

  3. #16
    Senior Member Gramazeka's Avatar
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    Quote Originally Posted by ferenc11 View Post
    Would it be a long way to learn HI OPT II for 6 and 8 deck shoes? Would it be worth the effort?
    Not !!!
    "Don't Cast Your Pearls Before Swine" (Jesus)

  4. #17
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    Quote Originally Posted by ferenc11 View Post
    "stick to KO as long as it brings the money home?"
    YIKES! Think about it!
    This makes no sense at all.
    What you have earned over
    a few thousand hands has
    no relationship to anything!

  5. #18
    Senior Member Jabberwocky's Avatar
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    "What you have earned over
    a few thousand hands has
    no relationship to anything!"

    Yes but he thinks it does. Shouldn't that be a qualifier?

  6. #19
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    Qualifies him for a seat on any of the infinite fleets of (metaphorical) "short bus" candidates for a future casino habitués.

  7. #20


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    Would you elaborate Mr.Zen? I already made some sim calculations comparing KO's results versus HI OPT II either on CVCX and also here on this site. The potential earnings per hour in EV for HI OPT II is dramatically higher. I am fully aware of the fact that KO is not best effective system but it paid my holiday to Greece and i purchased a crappy car...

    Sent from my LG-H955 using Tapatalk

  8. #21


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    Quote Originally Posted by BJGenius007 View Post
    First, you need to know KO is not accurate on indexes. The idea behind KO is that you only want to play the most important hands right (max bet at TC +4, the pivot point). For other hands, it is just an approximation.

    Below table is the RC values on important TC (0 to +5) , assuming IRC=0 and 6 decks,


    5 decks remaining TC 0=4 TC 1=9 TC 2=14 TC 3=19 TC 4=24 TC 5=29
    4 decks remaining TC 0=8 TC 1=12 TC 2=16 TC 3=20 TC 4=24 TC 5=28
    3 decks remaining TC 0=13 TC 1=15 TC 2=18 TC 3=21 TC 4=24 TC 5=27
    2 decks remaining TC 0=16 TC 1=18 TC 2=20 TC 3=22 TC 4=24 TC 5=26
    1 deck remaining TC 0=20 TC 1=21 TC 2=22 TC 3=23 TC 4=24 TC 5=25

    If you change IRC to -20 for the 6 decks, no matter how many decks remaining, TC 4 = RC 4. For any other TC, your action based on RC will be inaccurate. People who want to make accurate playing decision really need to use true count, not just running count.
    Quote Originally Posted by Bigdaddy View Post
    Response above is dead on. KO was designed for simplicity and the indexes that are published are based on approximations. There is no such thing as accurate KO indexes other than those that are right at or close to the pivot point (+4), because at that point the RC = the TC. The rest are basically approximations which essentially assume that you're midway through the shoe.

    So, sorry to "rain on your parade", but if you try to expand your KO indexes beyond the published suggestions, you're just going to get yourself in trouble.
    Surely the TT vs 5/6 are one of the most important hands given their high profitability. I assume the authors did not include them because of how risky a play they are, but wouldn't they be played at or close to the PP where the count would be at its most accurate? Couldn't an approximation be made for those?

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