Since I'm a first time poster, a little description of myself.
Firm believer of science, a BsC graduate. Not that into making profit without producing. Used to play CSM blackjack while counting, for the thrill of playing with money, and occupy my mind with simple numbers, similar to grinding in Candy Crush. I'm not entirely sure the purpose of this, I keep telling myself it is randomness. But it just seems so fishy, and "randomness" is the perfect barrier of any meaningful investigation.
Observation
Note that it is based on more than 500 [Edit: a few years] hours of observation, understood that my perception could be biased because human focus on emotional times such as when they are losing. Also understood that it has been brought up a lot of times, and this always generate flames, which I'm skeptical since if there is any monetary gain involved, there is always resources and incentive to skew public discussions.
I observe that there is a specific timeslot, usually after mid-night, when there is the highest concentration of problematic gamblers, the cards coming out from the machines would just become "weird". Dealers making "impossible" hands, a 15 always getting a 6, always 20s, etc. Generally situations that call for pouring more money on the table, such as split or double, or right after a short-span high count, then the dealer would always get a 20 or 21.
I see people doing crazy stuff like surrounding 12 against 10 a lot, however don't underestimate human learning ability from subtle patterns, a lot of the time they are making the "right" decision. And there seem to be artificial winning and losing "strakes" and "permutations" or "clumps". (Hold your fire, it is not the point of the discussion) Seems it depends on the shuffling mode of the machine, which obviously could never be reliable, and I perceive the experience to be a lot like a slot experience.
Assumptions
Most of the income of casinos come from a small portion of problematic gamblers.
The casinos have the incentive to train these people into some specific behaviour patterns that is beneficial to the casino.
Let's pretend that the casinos are of pure evil, they would use relationship management, bribing to cover the fact or whatever means to maximise their income or protect their baseline.
Let's focus on mathematical and practical feasibility.
Question
To my understanding One2Six Plus has optical card recognition and different operation modes, however without knowing the exact number of players is it mathematical possible to stably achieve the presumably observed "cold deck" or to the extend of creating this slot like experience to train new behaviours? Otherwise, what is the complexity or feasibility to determine the answer of the previous question?
Is it possible to create shuffles that target and are harmful to bs plays?
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