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Thread: maguder: I have a question related to the shuffle tracking.

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  1. #1
    Norm Wattenberger
    Guest

    Norm Wattenberger: Re: Im so glad to hear from u Mr. Wattenberger.

    All my sims using NRS have concentrated on betting, errors and shuffle precision. I haven't looked at different counts. I would guess that Hi-Opt I with a side count is not likely to be any better than HiLo. Hi-Opt I simply isn't that great. Hi-Opt II is obviously much stronger. Of course if you have a track zone that is ace rich,and you marry it with unknowns, the unknowns will be a bit low on aces. Afraid I can't guess what the gain would be over HiLo.

  2. #2
    maguder
    Guest

    maguder: thank u for ur comment.

    Ok thank u very much.
    One more question, the simplest shuffle with 26cards known and unknown I play,, If I can cut the decks by myself all the time,,. I think this game is better than 85%penetration 6decks shoe game(untrackable), and playing efficiency is little bit more important in these cases. And if we track we bet big any way( of course if count went down in the slug I might bet down=but no because Aces came out), so I thought I must concentrate on improving my playing,, Did I miss any factor I should have taken into consideration? Or I underestimate HILO?

    Beside questions. I want to tell the reason I stick to HIOPT1or2.
    For the tracker who can remember Aces independently, hiopt`s playing efficiency is way bigger than HILO( actually majority of Japanese counter use hilo for betting and hiopt for playing) and advanced players utilize the Ace`s dual nature too.(like for Wing on11 and insurrance -card, and Wing on 8,9,10 +card((so use hilo to decide in latter case)
    I know everyone here would say its tiring and misleading.
    I believe so too,I myself mistake.
    but my question was if ever u could play OK with sidecount or HIOP2, what will be the difference? thats all.
    I dont say Im very good and no mistake. But I know many good players who can track with complicated countsystem too.
    (to be honest Im asking this for a very good player caz, he cant wright in English so well. and he wanted to ask this question n here)

    Anyway thank u Mr. Watternberger, I learned a lot from ur study on internet. Ur explanation with colored charts are always very good for me to understand.

  3. #3
    Gramazeka
    Guest

    Gramazeka: Re: thank u for ur comment.

    > Ok thank u very much.
    > One more question, the simplest shuffle with 26cards
    > known and unknown I play,, If I can cut the decks by
    > myself all the time,,. I think this game is better
    > than 85%penetration 6decks shoe game(untrackable), and
    > playing efficiency is little bit more important in
    > these cases. And if we track we bet big any way( of
    > course if count went down in the slug I might bet
    > down=but no because Aces came out), so I thought I
    > must concentrate on improving my playing,, Did I miss
    > any factor I should have taken into consideration? Or
    > I underestimate HILO?

    > Beside questions. I want to tell the reason I stick to
    > HIOPT1or2.
    > For the tracker who can remember Aces independently,
    > hiopt`s playing efficiency is way bigger than HILO(
    > actually majority of Japanese counter use hilo for
    > betting and hiopt for playing) and advanced players
    > utilize the Ace`s dual nature too.(like for Wing on11
    > and insurrance -card, and Wing on 8,9,10 +card((so use
    > hilo to decide in latter case)
    > I know everyone here would say its tiring and
    > misleading.
    > I believe so too,I myself mistake.
    > but my question was if ever u could play OK with
    > sidecount or HIOP2, what will be the difference? thats
    > all.
    > I dont say Im very good and no mistake. But I know
    > many good players who can track with complicated
    > countsystem too.
    > (to be honest Im asking this for a very good player
    > caz, he cant wright in English so well. and he wanted
    > to ask this question n here)

    > Anyway thank u Mr. Watternberger, I learned a lot from
    > ur study on internet. Ur explanation with colored
    > charts are always very good for me to understand.

    The best combination of systems for tracking,this is Halves(double)+ unbalanse Ten count+ NRS. You can master it? ))
    p.s. The negative moment Hi Opt consists in that Ase+ small card it is bad for game.

  4. #4
    Gramazeka
    Guest

    Gramazeka: Re: thank u for ur comment.

    > The best combination of systems for tracking,this is
    > Halves(double)+ unbalanse Ten count+ NRS. You can
    > master it? ))
    > p.s. The negative moment Hi Opt consists in that Ase+
    > small card it is bad for game.

    Probably that my text has seemed to whom that irony, but I have answered absolutely precisely. Who can that wishes to argue?

  5. #5
    Norm Wattenberger
    Guest

    Norm Wattenberger: Re: thank u for ur comment.

    No idea what the gain would be with an ace side-count used in ST. Never known anyone to use one and never bothered to sim it. Most trackers probably don't even bother with NRS. But I am certain that using NRS is far more valuable than using a side-count with a simple shuffle.

  6. #6
    brownian bridge
    Guest

    brownian bridge: Hi-Opt II vs. Hi-Lo, when simple NRS

    Norm,

    I would like to know how good Hi-Opt II(without Ace side count) works than Hi-Lo when used for simple NRS.

  7. #7
    Norm Wattenberger
    Guest

    Norm Wattenberger: Re: Hi-Opt II vs. Hi-Lo, when simple NRS

    Depends on rather a large number of variables. But, I would not expect much difference. It is certainly possible that HiLo would perform better.

    > Norm,

    > I would like to know how good Hi-Opt II(without Ace
    > side count) works than Hi-Lo when used for simple NRS.

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