Since most play these days is with shoes, I thought I?d create a variation of KO specifically for six decks. For lack of a better name I?ll refer to it as REKO (Ridiculously Easy KO.) I believe this strategy requires substantially less time to learn than KO Preferred. First there are 16 indexes (incl. Surrender) instead of 19. Not much difference here. But, more importantly, KO Preferred has three different index values (+4, -4 and +3.) REKO has only one index value: +2. This is more of a difference. With KO you need to memorize the index values assigned to the 19 indexes. With REKO, you need to know what the 16 index plays are. But, you do not need to memorize the index values. They are all +2, including Insurance. A Flash Card drill would have 16 cards with +2 on every cardJ

The indexes are:


Insurance
16vT
16v9
15vT
12v2
12v3
11vA
11vT
10vA
9v2
9v7
8v5
8v6
Surrender:
15v9
15vT
15vA

As I said the indexes are always +2. However there is one change. The initial running count is ?20 for no surrender and ?19 for surrender.

Results

I compared REKO with KO for four situations. In all cases, there are four players, three to your right, S17 and DAS and a 1:16 optimal spread. Following are the SCORES:


KO
REKO
% of KO
NSr 4.5/6
23.5
23.0
98%
NSr 5.0/6
38.2
37.7
99%
LS 4.5/6
35.1
35.4
101%
LS 5.0/6
55.0
54.0
98%


REKO results are 98% to 101% of the results of KO Preferred for Surrender and No Surrender at the simmed spread and penetrations. I also ran the same four sims for HiLo with optimal betting by True Count with half-deck resolution and 24 indexes (The Catch 20 and Fab 4.) REKO with 16 indexes all set to +2 had SCORES of 93% to 96% of HiLo with 24 indexes.


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