I am confused on surrender. KO always surrenders 16 v 9,T,A and 15 v T.

With REKO, no change in 16 surrenders, but now only surrender 15 v T at +2?

Sorry to be do dense about something that is probably obvious to everyone else.

> Since most play these days is with shoes, I thought
> I?d create a variation of KO specifically for six
> decks. For lack of a better name I?ll refer to it as
> REKO (Ridiculously Easy KO.) I believe this strategy
> requires substantially less time to learn than KO
> Preferred. First there are 16 indexes (incl.
> Surrender) instead of 19. Not much difference here.
> But, more importantly, KO Preferred has three
> different index values (+4, -4 and +3.) REKO has only
> one index value: +2. This is more of a difference.
> With KO you need to memorize the index values assigned
> to the 19 indexes. With REKO, you need to know what
> the 16 index plays are. But, you do not need to
> memorize the index values. They are all +2, including
> Insurance. A Flash Card drill would have 16 cards with
> +2 on every card J The indexes are:

> Insurance
> 16vT
> 16v9
> 15vT
> 12v2
> 12v3
> 11vA
> 11vT
> 10vA
> 9v2
> 9v7
> 8v5
> 8v6
> Surrender:
> 15v9
> 15vT
> 15vA
> As I said the indexes are always +2. However there
> is one change. The initial running count is ?20 for no
> surrender and ?19 for surrender.

> Results

> I compared REKO with KO for four situations. In all
> cases, there are four players, three to your right,
> S17 and DAS and a 1:16 optimal spread. Following are
> the SCORES:

> KO REKO % of KO NSr
> 4.5/6 23.5 23.0 98% NSr
> 5.0/6 38.2 37.7 99% LS
> 4.5/6 35.1 35.4 101% LS
> 5.0/6 55.0 54.0 98% REKO
> results are 98% to 101% of the results of KO Preferred
> for Surrender and No Surrender at the simmed spread
> and penetrations. I also ran the same four sims for
> HiLo with optimal betting by True Count with half-deck
> resolution and 24 indexes (The Catch 20 and Fab 4.)
> REKO with 16 indexes all set to +2 had SCORES of 93%
> to 96% of HiLo with 24 indexes.

> CVCX Online