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Thread: SpiderMan: Even money?

  1. #1
    SpiderMan
    Guest

    SpiderMan: Even money?

    Suppose I have BJ vs. the dealer's Ace. At what TC should I take even money?

  2. #2
    Parker
    Guest

    Parker: Re: Even money?

    > Suppose I have BJ vs. the dealer's Ace. At
    > what TC should I take even money?

    Taking "even money" when you have a blackjack against a dealer ace is the same as making the insurance bet, so you should take it at at the same TC at which you would normally take insurance.

  3. #3
    Don Schlesinger
    Guest

    Don Schlesinger: Re: Even money?

    > Taking "even money" when you have
    > a blackjack against a dealer ace is the same
    > as making the insurance bet, so you should
    > take it at at the same TC at which you would
    > normally take insurance.

    Which is +3 for multi-deck, hi-lo.

    Don

  4. #4
    Cacarulo
    Guest

    Cacarulo: Actually ...

    > Suppose I have BJ vs. the dealer's Ace. At
    > what TC should I take even money?

    ... you should take even money a little bit earlier than with the normal index. You can use the composition dependent index for ATvA.

    So you would insure at (according to the algebraic indices):

    1D) +0.09 (instead of +1.41)
    2D) +1.76 (instead of +2.38)
    6D) +2.84 (instead of +3.01)

    Sincerely,
    Cacarulo

  5. #5
    Cacarulo
    Guest

    Cacarulo: That was for Hi-Lo *NM*


  6. #6
    SpiderMan
    Guest

    SpiderMan: Re: That was for Hi-Lo

    Should I multiply those new indices by 2 for a level-2 count?

  7. #7
    Don Schlesinger
    Guest

    Don Schlesinger: Re: That was for Hi-Lo

    > Should I multiply those new indices by 2 for
    > a level-2 count?

    You can't just do that indiscriminately. You need to specify what the count is and then calculate the index precisely. Also, if you use a level-2 count, you probably should be dividing by half-decks remaining, rather than full decks, for more accuracy.

    Don

  8. #8
    bobbyv
    Guest

    bobbyv: Re: That was for Hi-Lo

    > Should I multiply those new indices by 2 for
    > a level-2 count?

    AOII has insurance, i.e. even $ in this case @ +6.

  9. #9
    bigplayer
    Guest

    bigplayer: the AO2 index of +6 for all games

    not correct. It should be

    +4 single deck
    +5 double deck
    and +6 4/6/8 deck

  10. #10
    SpiderMan
    Guest

    SpiderMan: Re: the AO2 index of +6 for all games

    > not correct. It should be

    > +4 single deck
    > +5 double deck
    > and +6 4/6/8 deck

    What about HO2?

  11. #11
    Sonny
    Guest

    Sonny: Re: the AO2 index of +6 for all games

    > What about HO2?

    I use +3 for SD and +4 for multi-deck. I used to use +4 for all games, but the sims showed that +3 at SD games gave a slight extra gain.

    -Sonny-

  12. #12
    Dancer
    Guest

    Dancer: Hi-Opt II Insurance Trick

    > What about HO2?

    If you want a super accurate insurance count for HO2, add the ace side count to your running count and take insurance at ((DECKS X 4) + 1).

    The IC for this count is around 93%, it's easy to calculate, it's accurate to the exact card, and it outperforms all TC insurance numbers in SD, DD, and 6D games. I assume it will outperform at all games, but I've only simmed those 3.

  13. #13
    Olympia
    Guest

    Olympia: Re: Hi-Opt II Insurance Trick

    > If you want a super accurate insurance count
    > for HO2, add the ace side count to your
    > running count and take insurance at ((DECKS
    > X 4) + 1).

    When you add the ace SC to the running count, which figure do you use - aces seen or aces remaining?

    Could you give an example of the formula ((DECKS X 4) + 1) for say, a 2D game? Thanks for the tip.

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