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SpiderMan: Even money?
Suppose I have BJ vs. the dealer's Ace. At what TC should I take even money?
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Parker: Re: Even money?
> Suppose I have BJ vs. the dealer's Ace. At
> what TC should I take even money?
Taking "even money" when you have a blackjack against a dealer ace is the same as making the insurance bet, so you should take it at at the same TC at which you would normally take insurance.
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Don Schlesinger: Re: Even money?
> Taking "even money" when you have
> a blackjack against a dealer ace is the same
> as making the insurance bet, so you should
> take it at at the same TC at which you would
> normally take insurance.
Which is +3 for multi-deck, hi-lo.
Don
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Cacarulo: Actually ...
> Suppose I have BJ vs. the dealer's Ace. At
> what TC should I take even money?
... you should take even money a little bit earlier than with the normal index. You can use the composition dependent index for ATvA.
So you would insure at (according to the algebraic indices):
1D) +0.09 (instead of +1.41)
2D) +1.76 (instead of +2.38)
6D) +2.84 (instead of +3.01)
Sincerely,
Cacarulo
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Cacarulo: That was for Hi-Lo *NM*
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SpiderMan: Re: That was for Hi-Lo
Should I multiply those new indices by 2 for a level-2 count?
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Don Schlesinger: Re: That was for Hi-Lo
> Should I multiply those new indices by 2 for
> a level-2 count?
You can't just do that indiscriminately. You need to specify what the count is and then calculate the index precisely. Also, if you use a level-2 count, you probably should be dividing by half-decks remaining, rather than full decks, for more accuracy.
Don
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bobbyv: Re: That was for Hi-Lo
> Should I multiply those new indices by 2 for
> a level-2 count?
AOII has insurance, i.e. even $ in this case @ +6.
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bigplayer: the AO2 index of +6 for all games
not correct. It should be
+4 single deck
+5 double deck
and +6 4/6/8 deck
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SpiderMan: Re: the AO2 index of +6 for all games
> not correct. It should be
> +4 single deck
> +5 double deck
> and +6 4/6/8 deck
What about HO2?
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Sonny: Re: the AO2 index of +6 for all games
> What about HO2?
I use +3 for SD and +4 for multi-deck. I used to use +4 for all games, but the sims showed that +3 at SD games gave a slight extra gain.
-Sonny-
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Dancer: Hi-Opt II Insurance Trick
> What about HO2?
If you want a super accurate insurance count for HO2, add the ace side count to your running count and take insurance at ((DECKS X 4) + 1).
The IC for this count is around 93%, it's easy to calculate, it's accurate to the exact card, and it outperforms all TC insurance numbers in SD, DD, and 6D games. I assume it will outperform at all games, but I've only simmed those 3.
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Olympia: Re: Hi-Opt II Insurance Trick
> If you want a super accurate insurance count
> for HO2, add the ace side count to your
> running count and take insurance at ((DECKS
> X 4) + 1).
When you add the ace SC to the running count, which figure do you use - aces seen or aces remaining?
Could you give an example of the formula ((DECKS X 4) + 1) for say, a 2D game? Thanks for the tip.
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