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Thread: JH: Penetration

  1. #27
    Brick
    Guest

    Brick: One casino...only.

    There's more than 1 casino that exist. It should be very easy to comprehend why more hands per hour creates tremendous profits for gaming. A source of "collective" revenue.

    At any rate,an extra 20 or so million for ONE CASINO is no chump change,is it?

    Ok,lets make it more realistic conditions than the ones you made up,how about only an annual increase of $10,000,000.000?

    > Sir, I don't agree with your assessment of
    > the gains in hands/hour. Consider a casino
    > has 20 tables all playing full-time. Let's
    > just say for the sake of argument, they're
    > all playing 6D shoes, dealing at a rate of
    > 700 hands/hour (1 dealer against 7 players *
    > 100 hands/hour). That's still only 14,000
    > hands/hour (700 hands/hour * 20 tables) for
    > the whole casino. Let's, for the sake of
    > simplicity, assume that they deal 10% more
    > into the deck and gains 10% more hands/hour.
    > The total gain for the CASINO is only 1,400
    > hands extra/hour. Of course, let's realize
    > this is an absolute best case scenerio: how
    > many of us has seen a full table play at 100
    > hands/hour? For the sake of argument,
    > however, let's say the average bet is
    > $100/person at a 2% edge to the house, the
    > gain in EV for the house is $2800/hour. This
    > translates to a total gain of roughly
    > $24.5M/year assuming near impossible
    > conditions, if I am correct in my
    > assumptions. Of course, I can also be
    > completely off.

    > P.S. My apologies to Don for the earlier
    > post on "floating POINT
    > advantage". I've been on a Mac machine
    > (which uses a floating point processor) for
    > much too long. ;-)

  2. #28
    Brick
    Guest

    Brick: Re: What boat did you guys float on?

    Iv'e seen the ploppy card counters you're talking about. They think counting cards is adding your hand....5 plus 6 plus 7 = 18.

    > I believe that there is a population of card
    > players out there made up of ploppies,
    > professionals, and every skill level in
    > between. I believe that population, while
    > fluid, is for the most part stagnant in
    > number.

    > My guess is that throwing out the cut card
    > all together would not increase the
    > population the casino has to draw from. It
    > could however cause some (many?) to graduate
    > from semi-decent advantage player to decent
    > advantage player -obviuosly not what the
    > casino's had in mind -while dealing even
    > more hands per hour.

    > I still maintain the industry is not as
    > stupid as many on boards like these seem to
    > hope they are. At the end of the day, the
    > casino is going to give the absolute worst
    > game they feel they can get away with.
    > Period. And do you blame them? Would'nt you?

    > I have been called on this rationale before,
    > but I'll say it again: they live in the big
    > shiny new multi-million dollar casino and I
    > live in a 2,000 sqft house! They seem to
    > make a few correct decisions every now and
    > again.

    > If anyone has seen a reliable study on the
    > population trends of gambling in LV or AC, I
    > would love to hear about it.

  3. #29
    Brick
    Guest

    Brick: Let me say this.

    I visit several casinos regularly that offer great games and been in business for years. If I'm not mistaken I've already posted this.

    > Brick wrote:

    > Yes, Brick, but if ONE casino offered this,
    > they would be run into the ground. Think
    > about it: wouldn't YOU go the one vegas
    > casino that offered 1/2 deck cut off in a
    > shoe game, or dealt SD to the bottom? This
    > is exactly my point (and Ivy's). The trick
    > is to get ALL of them to do so, thus
    > increasing their profits due to more
    > hands/hour (as you describe) and
    > distributing the counters evenly (thus
    > defraying the costs they incur due to
    > counters).

    > The solution in classic economics for this
    > problem is regulation: either
    > self-regulation or rules imposed by some
    > government entity.

    > RC

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