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Thread: Using 6d indices for 8d games?

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    Senior Member Mr2Project's Avatar
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    Using 6d indices for 8d games?

    Having only ever played 6d games, I practiced the Reko-f count using indices for 6d game. My job requires heavy travel during summer so i will be visiting more casinos. Just recently discovered an 8d game with good pen near me. So I wondered if I could use the 6d indices that i know perfectly for the 8d games or would it be worth it to learn the 8d indices?

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    6 deck indices can be used in a single deck game with little loss of power.

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    I dont think you should use same indices for both if you are just using it in running form and not true counting it. The indices numbers arent that different because the big change between 6 and 8 decks is offset somewhat by having the different IRC. But still without true counting i think its too inaccurate to use same running count indices for different number of decks. There are only about 20 indices for REKO-F for 8 decks so it wouldnt be that hard to learn. But atleast you could just learn the maybe 5 or 6 most important ones.
    If you dont want to learn different ones for 8 deck because either you think you will confuse them or just dont want to bother because you dont play 8 decks often enough you could just use regular REKO or regular KO with just the one or two index numbers just for 8 decks. While those are rounded and compromise index numbers just having the one number for REKO and two for KO i would still rather use those then using the same individual indexes for different number of decks with an unbalanced count.
    Last edited by tawny; 06-01-2013 at 12:10 PM.

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    Quote Originally Posted by Mr2Project View Post
    Having only ever played 6d games, I practiced the Reko-f count using indices for 6d game. My job requires heavy travel during summer so i will be visiting more casinos. Just recently discovered an 8d game with good pen near me. So I wondered if I could use the 6d indices that i know perfectly for the 8d games or would it be worth it to learn the 8d indices?
    No, don't use six deck REKO-F indices for 8 deck games. However, you can use the standard set of index value in REKO for all decks. The standard set of index value in REKO is +2 if you are starting with the negative IRC the system provided.

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    Senior Member Mr2Project's Avatar
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    Problem with this is there is no 8d h17 cats is there a reason for this?

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    Senior Member Mr. White's Avatar
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    I speculate it's because typically 8D H17 will not hardly be worth a player's time without exceptional pen, or other factors.

    I echo Tawny and SeriousPlayer. If the game you've found has great pen or other factors making it worth playing, but you'll only be logging a few hours on it, then playing just traditional REKO or KO with their compromised indices is likely the most viable option. With just a few hours play, you'll just simply not experience any appreciable increase in EV between KO and Reko-F.

    If this is a game you'll play regularly, you can learn both sets, or best of all, make the jump to true counting and only worry about just one set (in reference to number of decks) from here out, while you enjoy your powerful new system via this easy and logical next step.
    "I did it for me..... I liked it. I was good at it...and I was...really...I was alive..."

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    Senior Member Mr. White's Avatar
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    Actually, I was curious as to what your results would be with using the wrong deck-number index set, so I input ReKO-F (for 6D) into an 8D sim, and also KO-P for a 8D sim. The results showed that ReKO-F for six decks still outperformed K0-P (with its compromised index points valid for any number of decks) by a considerable margin.

    The fact that the results indicated that you could successfully use the wrong index set with an unbalanced count surprised me. Since indices for unbalanced counts are loose averages anyways, perhaps the 6D/8D games are close enough in how they unfold that your 6D indices could indeed be used for an 8D with still better results than the standard compromised indices.

    I set these sims up pretty quickly, however. I may have made some mistake somewhere, and would like to run a couple more sims a little more cautiously now to double check the results. I'll try to post them for you tomorrow or the next day, if you're interested.

    Or maybe someone else just knows the answer off hand...
    "I did it for me..... I liked it. I was good at it...and I was...really...I was alive..."

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