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Thread: Optimal Counter Strategy & Counter-Strategy for Blackjack Without Upcards

  1. #27


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    Quote Originally Posted by JohnGalt007 View Post
    I ran a few sims with the aforementioned basic strategy, assuming flat betting and using 400 million rounds per sim, to approximate the effects of removal for each rank in both the 1-deck and 6-deck games. Here were my results:

    EOR of Ace (1 deck): -0.639%
    EOR of 2 (1 deck): +0.248%
    EOR of 3 (1 deck): +0.363%
    EOR of 4 (1 deck): +0.503%
    EOR of 5 (1 deck): +0.666%
    EOR of 6 (1 deck): +0.293%
    EOR of 7 (1 deck): -0.078%
    EOR of 8 (1 deck): -0.195%
    EOR of 9 (1 deck): -0.181%
    EOR of 10 (1 deck): -0.411%

    EOR of Ace (6 decks): -0.082%
    EOR of 2 (6 decks): +0.058%
    EOR of 3 (6 decks): +0.084%
    EOR of 4 (6 decks): +0.106%
    EOR of 5 (6 decks): +0.131%
    EOR of 6 (6 decks): +0.069%
    EOR of 7 (6 decks): -0.002%
    EOR of 8 (6 decks): -0.027%
    EOR of 9 (6 decks): -0.020%
    EOR of 10 (6 decks): -0.051%

    I also obtained figures comparable to yours for the overall EV for the 1-deck and 6-deck games via sims: -2.115% and -2.396% respectively.
    Hi John,

    There's an important point about EORs: they must sum to zero.
    If you calculated them through simulations (CVData), you have to set the number of rounds to a specific value.
    In 6D, for example, 40 rounds per shoe or fewer. In 1D, 3 rounds or fewer. This is very important to avoid the CCE (Cut Card Effect).

    Sincerely,
    Cac
    Luck is what happens when preparation meets opportunity.

  2. #28
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    Quote Originally Posted by Cacarulo View Post
    Hi John,

    There's an important point about EORs: they must sum to zero.
    If you calculated them through simulations (CVData), you have to set the number of rounds to a specific value.
    In 6D, for example, 40 rounds per shoe or fewer. In 1D, 3 rounds or fewer. This is very important to avoid the CCE (Cut Card Effect).

    Sincerely,
    Cac
    Thank you for pointing that out! I will redo my sims and get back to you ASAP.

  3. #29


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    I found I could get EORs for the case of 0 known dealer cards from the console version of my program without any additional programming by inputting removal of 1 of each rank followed by computing the overall EV for each input.

    S17, SPL1, SPLA1, NDAS, 1 card to split aces, double any 2 cards, no dealer cards known

    1 deck full shoe EV: -2.12742%
    Code:
    Rem      Overall EV    EOR
     A       -2.76959%     -0.64217%
     2       -1.80373%      0.32369%
     3       -1.67418%      0.45324%
     4       -1.50989%      0.61753%
     5       -1.30989%      0.81753%
     6       -1.70053%      0.42689%
     7       -1.88761%      0.23981%
     8       -2.23505%     -0.10763%
     9       -2.28742%     -0.16000%
     T       -2.53659%     -0.40917%
    6 decks full shoe EV: -2.47821%
    Code:
    Rem      Overall EV    EOR
     A       -2.58454%     -0.10633%
     2       -2.42162%      0.05659%
     3       -2.40166%      0.07655%
     4       -2.37697%      0.10124%
     5       -2.34727%      0.13094%
     6       -2.42395%      0.05426%
     7       -2.47876%     -0.00055%
     8       -2.50512%     -0.02691%
     9       -2.50451%     -0.02630%
     T       -2.54286%     -0.06465%
    k_c

  4. #30
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    Quote Originally Posted by k_c View Post
    I found I could get EORs for the case of 0 known dealer cards from the console version of my program without any additional programming by inputting removal of 1 of each rank followed by computing the overall EV for each input.

    S17, SPL1, SPLA1, NDAS, 1 card to split aces, double any 2 cards, no dealer cards known

    1 deck full shoe EV: -2.12742%
    Code:
    Rem      Overall EV    EOR
     A       -2.76959%     -0.64217%
     2       -1.80373%      0.32369%
     3       -1.67418%      0.45324%
     4       -1.50989%      0.61753%
     5       -1.30989%      0.81753%
     6       -1.70053%      0.42689%
     7       -1.88761%      0.23981%
     8       -2.23505%     -0.10763%
     9       -2.28742%     -0.16000%
     T       -2.53659%     -0.40917%
    6 decks full shoe EV: -2.47821%
    Code:
    Rem      Overall EV    EOR
     A       -2.58454%     -0.10633%
     2       -2.42162%      0.05659%
     3       -2.40166%      0.07655%
     4       -2.37697%      0.10124%
     5       -2.34727%      0.13094%
     6       -2.42395%      0.05426%
     7       -2.47876%     -0.00055%
     8       -2.50512%     -0.02691%
     9       -2.50451%     -0.02630%
     T       -2.54286%     -0.06465%
    k_c
    I just finished re-calculating my own EORs from the sims, setting 2 rounds per shoe for 1-deck games and 30 rounds per shoe for 6-deck games. All of my EORs sum to zero, and I obtained similar numbers to yours, so I'm confident in both of our findings.

    Overall EV of 1 deck: -2.113%
    EOR of Ace (1 deck): -0.669%
    EOR of 2 (1 deck): +0.331%
    EOR of 3 (1 deck): +0.437%

    EOR of 4 (1 deck): +0.598%
    EOR of 5 (1 deck): +0.775%
    EOR of 6 (1 deck): +0.372%
    EOR of 7 (1 deck): -0.008%
    EOR of 8 (1 deck): -0.151%
    EOR of 9 (1 deck): -0.137%
    EOR of 10 (1 deck): -0.387%

    Overall EV of 6 decks: -2.403%
    EOR of Ace (6 decks): -0.097%

    EOR of 2 (6 decks): +0.051%
    EOR of 3 (6 decks): +0.077%
    EOR of 4 (6 decks): +0.100%
    EOR of 5 (6 decks): +0.135%
    EOR of 6 (6 decks): +0.056%
    EOR of 7 (6 decks): -0.003%
    EOR of 8 (6 decks): -0.025%
    EOR of 9 (6 decks): -0.032%
    EOR of 10 (6 decks): -0.067%

  5. #31


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    Quote Originally Posted by k_c View Post
    I found I could get EORs for the case of 0 known dealer cards from the console version of my program without any additional programming by inputting removal of 1 of each rank followed by computing the overall EV for each input.

    S17, SPL1, SPLA1, NDAS, 1 card to split aces, double any 2 cards, no dealer cards known

    1 deck full shoe EV: -2.12742%
    Code:
    Rem      Overall EV    EOR
     A       -2.76959%     -0.64217%
     2       -1.80373%      0.32369%
     3       -1.67418%      0.45324%
     4       -1.50989%      0.61753%
     5       -1.30989%      0.81753%
     6       -1.70053%      0.42689%
     7       -1.88761%      0.23981%
     8       -2.23505%     -0.10763%
     9       -2.28742%     -0.16000%
     T       -2.53659%     -0.40917%
    6 decks full shoe EV: -2.47821%
    Code:
    Rem      Overall EV    EOR
     A       -2.58454%     -0.10633%
     2       -2.42162%      0.05659%
     3       -2.40166%      0.07655%
     4       -2.37697%      0.10124%
     5       -2.34727%      0.13094%
     6       -2.42395%      0.05426%
     7       -2.47876%     -0.00055%
     8       -2.50512%     -0.02691%
     9       -2.50451%     -0.02630%
     T       -2.54286%     -0.06465%
    k_c
    Hi k_c,

    These EoRs are not adding up to zero and I think I know why. Clearly, you are using an 'optimal strategy' for each of the
    removed cards and even for the mean. For the calculation of EoRs, it is necessary to use a 'fixed strategy' that can be
    either CD or TD and apply that strategy to each of the calculated EoRs including the mean. In that way, they will add up to zero.
    Therefore, if we apply the same strategy you calculated previously to each of the removals including the mean,
    the following EoRs can be derived:

    Code:
    1) 6D,S17,DOA,NDAS,SPA1,SPL1,NS
    
    EoR [A] =  -0.1064591156
    EoR [2] =   0.0565686956
    EoR [3] =   0.0764859973
    EoR [4] =   0.1010893701
    EoR [5] =   0.1306842940
    EoR [6] =   0.0539411353
    EoR [7] =  -0.0011815396
    EoR [8] =  -0.0268070877
    EoR [9] =  -0.0261811532
    EoR [T] =  -0.0645351491
    Mean    =  -2.4783263122
    SS      =   0.0686553706
    CHS     =   0.0000000000
    
    2) 1D,S17,DOA,NDAS,SPA1,SPL1,NS
    
    EoR [A] =  -0.6657028874
    EoR [2] =   0.3252436383
    EoR [3] =   0.4442687610
    EoR [4] =   0.5904081218
    EoR [5] =   0.7709422304
    EoR [6] =   0.3594745906
    EoR [7] =  -0.0034053944
    EoR [8] =  -0.1327485370
    EoR [9] =  -0.1432482903
    EoR [T] =  -0.3863080582
    Mean    =  -2.1777174105
    SS      =   2.4535636517
    CHS     =   0.0000000000
    
    As you can see, the sum is zero. It is important to note that a simulator (such as CVDATA, for example) should obtain the same results.

    Sincerely,
    Cac
    Luck is what happens when preparation meets opportunity.

  6. #32


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    Quote Originally Posted by Cacarulo View Post
    Hi k_c,

    These EoRs are not adding up to zero and I think I know why. Clearly, you are using an 'optimal strategy' for each of the
    removed cards and even for the mean. For the calculation of EoRs, it is necessary to use a 'fixed strategy' that can be
    either CD or TD and apply that strategy to each of the calculated EoRs including the mean. In that way, they will add up to zero.
    Therefore, if we apply the same strategy you calculated previously to each of the removals including the mean,
    the following EoRs can be derived:

    Code:
    1) 6D,S17,DOA,NDAS,SPA1,SPL1,NS
    
    EoR [A] =  -0.1064591156
    EoR [2] =   0.0565686956
    EoR [3] =   0.0764859973
    EoR [4] =   0.1010893701
    EoR [5] =   0.1306842940
    EoR [6] =   0.0539411353
    EoR [7] =  -0.0011815396
    EoR [8] =  -0.0268070877
    EoR [9] =  -0.0261811532
    EoR [T] =  -0.0645351491
    Mean    =  -2.4783263122
    SS      =   0.0686553706
    CHS     =   0.0000000000
    
    2) 1D,S17,DOA,NDAS,SPA1,SPL1,NS
    
    EoR [A] =  -0.6657028874
    EoR [2] =   0.3252436383
    EoR [3] =   0.4442687610
    EoR [4] =   0.5904081218
    EoR [5] =   0.7709422304
    EoR [6] =   0.3594745906
    EoR [7] =  -0.0034053944
    EoR [8] =  -0.1327485370
    EoR [9] =  -0.1432482903
    EoR [T] =  -0.3863080582
    Mean    =  -2.1777174105
    SS      =   2.4535636517
    CHS     =   0.0000000000
    
    As you can see, the sum is zero. It is important to note that a simulator (such as CVDATA, for example) should obtain the same results.

    Sincerely,
    Cac

    I was just about to post that EORs sum to 0 as long as they are relative to a fixed strategy when I saw your post. I have to admit I learned that at some point but had forgotten and have just remembered. You are right that the EORs I posted were for compute mode of 'optimal'. If I change program compute mode to 'basic strategy' EORs should sum to 0.

    k_c

  7. #33


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    Hi,

    These EoRs are based on composition dependent basic strategy. The do sum to zero.

    S17, SPL1, SPLA1, NDAS, 1 card to split aces, double any 2 cards, no dealer cards known

    1 deck full shoe EV: -2.12895%
    Code:
    Rem      Overall EV    EOR
     A       -2.78115%     -0.65220%
     2       -1.80550%      0.32345%
     3       -1.67910%      0.44985%
     4       -1.52358%      0.60537%
     5       -1.33868%      0.79027%
     6       -1.74142%      0.38753%
     7       -2.08511%      0.04384%
     8       -2.27057%     -0.14162%
     9       -2.28984%     -0.16089%
     T       -2.54035%     -0.41140%
    6 decks full shoe EV: -2.47833%
    Code:
    Rem      Overall EV    EOR
     A       -2.58479%     -0.10646%
     2       -2.42176%      0.05657%
     3       -2.40184%      0.07649%
     4       -2.37724%      0.10109%
     5       -2.34764%      0.13069%
     6       -2.42439%      0.05394%
     7       -2.47951%     -0.00118%
     8       -2.50513%     -0.02680%
     9       -2.50451%     -0.02618%
     T       -2.54286%     -0.06453%
    k_c

  8. #34


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    Quote Originally Posted by k_c View Post
    Hi,

    These EoRs are based on composition dependent basic strategy. The do sum to zero.

    S17, SPL1, SPLA1, NDAS, 1 card to split aces, double any 2 cards, no dealer cards known

    1 deck full shoe EV: -2.12895%
    Code:
    Rem      Overall EV    EOR
     A       -2.78115%     -0.65220%
     2       -1.80550%      0.32345%
     3       -1.67910%      0.44985%
     4       -1.52358%      0.60537%
     5       -1.33868%      0.79027%
     6       -1.74142%      0.38753%
     7       -2.08511%      0.04384%
     8       -2.27057%     -0.14162%
     9       -2.28984%     -0.16089%
     T       -2.54035%     -0.41140%
    6 decks full shoe EV: -2.47833%
    Code:
    Rem      Overall EV    EOR
     A       -2.58479%     -0.10646%
     2       -2.42176%      0.05657%
     3       -2.40184%      0.07649%
     4       -2.37724%      0.10109%
     5       -2.34764%      0.13069%
     6       -2.42439%      0.05394%
     7       -2.47951%     -0.00118%
     8       -2.50513%     -0.02680%
     9       -2.50451%     -0.02618%
     T       -2.54286%     -0.06453%
    k_c
    Interesting. I see that we coincide on the EoRs of 6 decks but not on those of single deck. That means that for single deck there are some CD plays that don't follow the general strategy.
    I'm using the same strategy in both cases. What would those different CD plays be? Thanks.

    Sincerely,
    Cac
    Luck is what happens when preparation meets opportunity.

  9. #35


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    Quote Originally Posted by Cacarulo View Post
    Interesting. I see that we coincide on the EoRs of 6 decks but not on those of single deck. That means that for single deck there are some CD plays that don't follow the general strategy.
    I'm using the same strategy in both cases. What would those different CD plays be? Thanks.

    Sincerely,
    Cac
    I made a file of CD basic strategy for single deck, no dealer cards known, same rules as in this thread. File is too big to upload so I uploaded to my website. Order of ranks in file is T,9,8,7,6,5,4,3,2,A.

    www.bjstrat.net/Downloads/playerHands.zip

    k_c
    Last edited by k_c; 03-04-2024 at 06:08 PM.

  10. #36


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    Quote Originally Posted by k_c View Post
    I made a file of CD basic strategy for single deck, no dealer cards known, same rules as in this thread. File is too big to upload so I uploaded to my website. Order of ranks in file is T,9,8,7,6,5,4,3,2,A.

    www.bjstrat.net/Downloads/playerHands.zip

    k_c
    Thanks for the file, although generally when we talk about CD, we usually limit it to the player's first 2 cards and then TD for the rest.
    It should be something we can remember when playing. It doesn't mean it's wrong, and it's surely more accurate.
    I used TD for both cases. TD is what is used in a simulator, although sometimes we can add some 2-card CD plays to it.

    Sincerely,
    Cac
    Luck is what happens when preparation meets opportunity.

  11. #37


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    Quote Originally Posted by Cacarulo View Post
    Interesting. I see that we coincide on the EoRs of 6 decks but not on those of single deck. That means that for single deck there are some CD plays that don't follow the general strategy.
    I'm using the same strategy in both cases. What would those different CD plays be? Thanks.

    Sincerely,
    Cac
    I think there are several hands of hard 14 where CD basic strategy is stand rather than hit for single deck.

    I added hand total of each entry and flagged each instance of hard 14 with a strategy of stand with an asterisk.

    www.bjstrat.net/Downloads/playerHands.zip

    k_c

  12. #38


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    Quote Originally Posted by k_c View Post
    I think there are several hands of hard 14 where CD basic strategy is stand rather than hit for single deck.

    I added hand total of each entry and flagged each instance of hard 14 with a strategy of stand with an asterisk.

    www.bjstrat.net/Downloads/playerHands.zip

    k_c
    Okay, what I don't see is any change of strategy in the first two cards of the player, unless I'm missing something.
    So in this case, there wouldn't be any difference between 2-card CD and TD.

    Sincerely,
    Cac
    Luck is what happens when preparation meets opportunity.

  13. #39


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    Quote Originally Posted by Cacarulo View Post
    Okay, what I don't see is any change of strategy in the first two cards of the player, unless I'm missing something.
    So in this case, there wouldn't be any difference between 2-card CD and TD.

    Sincerely,
    Cac
    What I would say is that there may not be a change in the strategy of the first 2 cards. However, EV is affected. Order makes a difference.

    Hand 443: 9-2-A-A-A
    9 first: hand will not occur
    2 first: hand will occur only if 9 is not second
    A first: hand will occur only if 2 is second

    k_c

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