The problem was in the hole card selection. It was based on a regular deck and that threw everything off. Now based on the deck with the current count, the 8,8 vs 10 graph looks like the one in the Hi-Lo book. And the variance does not go up as fast.
88vs10.jpg
ramp3.png
Risk-averse indices from graphing CE rather than EV (note 10 vs 10):
10v10.jpg
10v10_ra.jpg
The graphs do look a little wobbly; will probably need to do more iterations at the expense of more time.
Can't get away from generating deck patterns without one sim taking 5-10 hours for the high counts. The program walks through a deck and when it gets to the appropriate count, saves the pattern: deck position and the number of -1, 0, and +1 cards on each side. Any number of decks can be created from the pattern, with the actual cards shuffled and redistributed. Using integer counts, the deck position has to be a multiple or simple fraction of 52; for high counts, there are not very many patterns. But it seems to work; the results look the same as finding a new deck for every iteration.
For those who are interested . . . .
-BC
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