One more thing related to the range suggested by SW. It's important to highlight that this range is associated with level 1 systems (or those whose tags are between -1 and +1).
For level 2 systems, the range doubles, and that's without even considering the realm of risk aversion.
Sincerely,
Cac
Luck is what happens when preparation meets opportunity.
CAC said
That’s doubled halves you’re quoting (which doubles computational halves time plus computational index time) is slower than fractional halves which I use.or as in Halves where, being a level 3, the tags are divided by 2.
An additional problem I see is for the hi lo player who wants to migrate to (doubled) halves, must relearn his/her/it/they/him/her (my first stab at those ridiculous pronouns).
Would it be useful to think about the desired range of indices in terms of the range of Advantage/Disadvantage ? For example, the range for a 2D, h17, DAS, nRSA might be -2.5% to +2% which would be about a Hi-Lo TC range of -4 to +5. That way you would convert the Advantage/Disadvantage to whatever the count was in your counting system and the corresponding index range
I don't quite understand what you mean by the duplication of computational time.
Typically, when discussing a level 3 system, we're referring to one with integer tags ranging between -3 and +3. This is why we designate Halves as a level 3 system rather than a level 1.5.
It's evident that if we divide Double Halves by 2, we return to the original Halves, where fractional tags span between -1.5 and +1.5.
Sincerely,
Cac
Luck is what happens when preparation meets opportunity.
The additional step of multiplying by 2 and then dividing by 2. ThenI don't quite understand what you mean by the duplication of computational time.
a. Were indices learned at double value? If so, then both TC and index value need to be divided by 2 - additional steps
b. Did you graduate to double halves from hi lo. If so, then all of those hi lo indexes originally learned must now be doubled with both TC and new index value again divided by 2.
Far easier and faster to play fractional halves with regular indices, especially if one has graduated to halves from hi lo as I have.
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