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Thread: Ace – Five Count System: Two Indexes vs One Results in Higher Cost Play ???

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  1. #1
    Random number herder Norm's Avatar
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    See which has a higher SCORE. It may be that with your settings once produces more risk.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  2. #2
    Senior Member SteinMeister's Avatar
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    Quote Originally Posted by Norm View Post
    See which has a higher SCORE. It may be that with your settings once produces more risk.

    Thanks Norm and Don for responding.

    CVCX shows the SCORE is zero on all accounts:

    Basic Strategy, Ace-Five Count, NO indices: Win/Hr = $-4.19 SCORE = 0

    Basic Strategy, Ace-Five Count, 16v10 index only: Win/Hr = $-3.54 SCORE = 0

    Basic Strategy, Ace-Five Count, 9v3 index only: Win/Hr = $-4.03 SCORE = 0

    Basic Strategy, Ace-Five Count, both 16v10 & 9v3 indices: Win/Hr = $-3.61 SCORE = 0

    (I have not yet worked up the insurance analysis (good tip, thanks Don)).

    It appears to me that since all scenarios (above) resulting in the SCORE = 0, and that despite the counter-intuitiveness of it all, the best strategy is (in this case) a sole 16v10 index hit<0 is more advantageous than combining it with a 9v3 DD >= 0.

    Regards,
    SteinMeister

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