Why doesn't the software permit a heads up sim with a reverse wonging strategy? As long as Force Shuffle on exit is turned on, I don't see why this should be a problem.

To try and get around this constraint, I am running a 2-player sim with Heads Up play turned on. According to the software, it will take double the time. Let's see if this works.

As I am running simulations with my wong out strategy, what I am finding is that as the # of players reduces, SCORE increases! For play all, I found the opposite to be true. As # players increases, SCORE increases. Does that make sense?

MJ