Okay, did what you said. I will try again.
Attachment 4830
Okay, did what you said. I will try again.
Attachment 4830
Email: [email protected]
Email: [email protected]
Took me a while to realize that only way to have "Soft 12" is "A-A" ...
I would say that if you are genius and can do perfect counting all cards or maybe some bizzare counting system, there would be situations, where is acutaly better to HIT on AA Than SPLIT, especialy with rule that you cannot hit splitted Aces, but definitelly its better to split Aces than DD on them(Ofc if you 100% know that 9 is coming.... )
There could be rule, than you can DD on Splited Aces, but I doubt that, the Edge casino would loose would be enormous...
Last edited by Zabut; 09-21-2022 at 08:29 AM.
You don't need a bizarre system to do this. All point count systems will tell you not to split aces vs. 8, 9, T, and Ace, with reasonably attainable negative true counts. For Hi-Lo, for example, those values are -9, -8, -9, and -4, respectively. As often discussed, note that Wong's indices are all one higher, as he truncated, and I floored.
Don
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When resplitting is not allowed, Double A-A vs 6 (if allowed) if:
(s17) number of decks <= 12
(h17) always
otherwise hit
When resplitting is not allowed, Double A-A vs 5 (if allowed) if:
(s17) decks <= 2
(h17) decks <= 2
otherwise hit
hit A-A vs 4 if resplit is not allowed, do not double
k_c
When resplitting is not allowed, Double A-A vs 6 (if allowed) if:
(s17) number of decks <= 12
(h17) always
otherwise hit
Correct. By example for 6 decks, I got:
s (17)
A, A vs 6
db = 0.190709
hit = 0.187974
h (17)
db = = 0.206312
hit = 0.189536
Here the dealer is somehow penalized for the “greed” of hitting soft seventeen, with the player increasing the expectations of both actions.
When resplitting is not allowed, Double A-A vs 5 (if allowed) if:
(s17) decks <= 2
(h17) decks <= 2
otherwise hit
Agree. Very close but correct.
For 2 decks and s (17):
db =0.170637
hit = 0,169241
hit A-A vs 4 if resplit is not allowed, do not double
Again, for 6 decks and s (17):
db = 0.071156
hit = 0.129004
Here doubling looks but foolish (with BS only).
My two cents.
Zenfighter
You don't state the rules, but for using 6D S17 I get the following indices to double A,A when you can't split:
A,A vs 3: +9
A,A vs 4: +4
A,A vs 5: +1
A,A vs 6: 0
For 6D H17, I get
A,A vs 3: +8
A,A vs 4: +4
A,A vs 5: +1
A,A vs 6: 0
These data were extracted from the sims I ran to generate indices for the upcoming book from Don and I. Too be fair, though, these specific plays are not discussed.
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