Some often overlooked important aspects of casino play aided by simplicity:
-Speed
-Not looking like you are concentrating or staring
-Not tiring
-Ability to carry on a conversation while playing
-Did I say speed?
Some often overlooked important aspects of casino play aided by simplicity:
-Speed
-Not looking like you are concentrating or staring
-Not tiring
-Ability to carry on a conversation while playing
-Did I say speed?
"I don't think outside the box; I think of what I can do with the box." - Henri Matisse
Completely agree with this bomb. Although initially I had in mind a slightly different system-
Unb Ten ( +1, -2 ).
There's a good PE and opportunities for camouflage in normal play, regarding this system. I was especially surprised by the early hit 12 vs 5 and 12 vs 6. No other popular system is feeling these early decisions !
"Don't Cast Your Pearls Before Swine" (Jesus)
Surely yes!
The "Ten Count" has many unbalanced formats:
0 0 0 0 0 0 0 0 0 -1 (which for me is the best since you only have to count tens)
1 1 1 1 1 1 1 1 1 -2
1 1 1 1 1 1 1 1 1 -1
It also exists in balanced mode:
4 4 4 4 4 4 4 4 4 -9
All of the above have an IC of 1,000.
Sincerely,
Cac
Dan Gordon had nicknames for everyone, part of his memory mechanism I supposed. He told me mine -- but I can't even remember one nickname. His memory for old football games, even non-consequential ones, was incredible. His forum is in the archives here: https://www.blackjacktheforum.com/fo...orts-Archives& But, I think they require subscriber status.
"I don't think outside the box; I think of what I can do with the box." - Henri Matisse
Ive always been a fan of side-counting tens. Nice to see someone who shares the same interests. Are you side-counting Tens using 1/4 deck estimates?
I was just curious what you thought of a balanced side-count for the play of hands as well? Ive been practicing with a 5+3, 7+1 vs. Tens -1 balanced side count. But it is not added to the main count. You only use it to adjust your main index. And depending on the hand the magnitude of the side count can vary. Thoughts?
http://bjstrat.net/cgi-bin/cdca.cgi
The world of secondary counts is very wide and gives rise to many variants. One can use them to improve plays or to improve bets.
Some don't mind messing around with them and prefer to play fast, others prefer to side count a single card.
There are also people who prefer a side count of more than one card or keep several side counts at the same time.
I particularly prefer to play fast.
Having said that, I will now try to answer your questions:
1) Simulations use full-deck estimates
2) Your side count maybe useful for plays like 16vT, 13v2 and 12v2. It is better correlated than Hi-Lo. Anyway, I don't know what your primary count is.
Hope this helps.
Sincerely,
Cac
Thanks for the straight forward answer. And by looking from a spreadsheet that particular side count has a pretty significant impact on ALL player hands 12-16. Of course the ones im mostly trying to improve on are players H12 v dealers bust card and players H14,15,16 v dealers strong card. I believe this is where most of gain can be improved on when it comes to playing efficiency..
Anyway i know a balanced side count kinda needs to be in correlation with the system. So just for the record(in case your interested) the primary count would be as follows. (2-X) 22232100-3
Note: That that both the 5+3 and 7+1 have the same tag values in both counts. Anyway im thinking that with this sidecount you would have a significant improvement in playing efficiency. Just an idea i had..
http://bjstrat.net/cgi-bin/cdca.cgi
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