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Thread: Hi-Lo plus perfect insurance

  1. #14
    Random number herder Norm's Avatar
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    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Some often overlooked important aspects of casino play aided by simplicity:

    -Speed
    -Not looking like you are concentrating or staring
    -Not tiring
    -Ability to carry on a conversation while playing
    -Did I say speed?
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  2. #15


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    Quote Originally Posted by Norm View Post
    Some often overlooked important aspects of casino play aided by simplicity:

    -Speed
    -Not looking like you are concentrating or staring
    -Not tiring
    -Ability to carry on a conversation while playing
    -Did I say speed?
    Agree.

    Cac

  3. #16
    Senior Member Gramazeka's Avatar
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    Quote Originally Posted by Cacarulo View Post
    Of course it can be improved a lot. If instead of using the ten count only for Insurance we also use it for the rest of the plays, the SCORE would increase a lot.
    The reality is that there would be little left of Hi-Lo. We would only use it for betting purposes.
    We could also use Halves plus the ten count and take advantage of his higher BC. This I estimate would outperform Hi-Opt 2/A.

    Sincerely,
    Cac
    Completely agree with this bomb. Although initially I had in mind a slightly different system-

    Unb Ten ( +1, -2 ).

    There's a good PE and opportunities for camouflage in normal play, regarding this system. I was especially surprised by the early hit 12 vs 5 and 12 vs 6. No other popular system is feeling these early decisions !
    "Don't Cast Your Pearls Before Swine" (Jesus)

  4. #17


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    Quote Originally Posted by Gramazeka View Post
    Completely agree with this bomb. Although initially I had in mind a slightly different system-

    Unb Ten ( +1, -2 ).

    There's a good PE and opportunities for camouflage in normal play, regarding this system. I was especially surprised by the early hit 12 vs 5 and 12 vs 6. No other popular system is feeling these early decisions !
    Surely yes!

    The "Ten Count" has many unbalanced formats:

    0 0 0 0 0 0 0 0 0 -1 (which for me is the best since you only have to count tens)
    1 1 1 1 1 1 1 1 1 -2
    1 1 1 1 1 1 1 1 1 -1

    It also exists in balanced mode:

    4 4 4 4 4 4 4 4 4 -9

    All of the above have an IC of 1,000.

    Sincerely,
    Cac

  5. #18


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    Quote Originally Posted by Cacarulo View Post
    Agree.

    Cac
    And I totally agree with Norm and Cac
    SPEEEEED is so important.
    To use a more complex count effortlessly in casino takes home practice.
    Otherwise stick to the simple count.
    Last edited by Secretariat; 07-15-2022 at 12:51 PM.

  6. #19


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    Quote Originally Posted by Cacarulo View Post
    This I estimate would outperform Hi-Opt 2/A.

    Cac
    This is getting interesting Cac!

  7. #20


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    Quote Originally Posted by DSchles View Post
    Yeah, keeping 96 different images in your head is a breeze for the average person! Let me respectfully explain something. Perhaps you have a touch of autism or Asperger's in you. Perhaps not. Perhaps you are just somewhat of a prodigy. I had a dear friend, Dan Gordon, who was like that. He would explain how "simple" certain things were to me, and I just had to laugh. So, again, with the greatest of respect for your mental abilities, please understand that when you explain to the average reader that keeping 96 different images in your head is really "not that hard," most people are just going to laugh at you the way I did at Tarzan when he tried to convince me that his charts were really quite easy to implement in real time in a casino.

    You simply aren't understanding.

    Don
    Don I just want to thank you for sharing that personal story. I got your point and will rephrase differently next time.
    By the way I made an Edit to prior post. I started doing this at DD (only 32 tens). Didnt think I could use it at 6D at first.

  8. #21
    Random number herder Norm's Avatar
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    Dan Gordon had nicknames for everyone, part of his memory mechanism I supposed. He told me mine -- but I can't even remember one nickname. His memory for old football games, even non-consequential ones, was incredible. His forum is in the archives here: https://www.blackjacktheforum.com/fo...orts-Archives& But, I think they require subscriber status.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  9. #22


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    Quote Originally Posted by aceside View Post
    I will self-police myself and read more.
    No you won't. This is a case of repeat and rinse,

  10. #23


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    Quote Originally Posted by Cacarulo View Post
    Hello everybody,

    The following is a system in which we will use Hi-Lo (it could be any other) in which the only index that we will NOT use from the system is insurance (+3).
    In the case of Insurance we are going to play it perfectly. For this we will use a side count of tens in a way that I have never seen published.
    The idea is simple, although it requires certain calculations that not everyone can do. Without a doubt, it is much easier to keep a side count of aces than one of tens.
    For the simulation, I am going to use the conditions that I usually use: 6D,S17,DOA,DAS,SPA1,SPL3,NS,4.5/6 and R21 indices (R22 minus insurance).
    The indices will be floored and the calculation of remaining decks will be exact.
    The side count of tens will only be used for INSURANCE and the index in this case will be +17.
    We will have a primary count and a secondary count. There are two ways of using this system:

    1)
    PC = -1 1 1 1 1 1 0 0 0 0 (IRC = -96)
    SC = 0 0 0 0 0 0 0 0 0 -1 (IRC = 96)

    2)
    PC = -1 1 1 1 1 1 0 0 0 -1 (IRC = 0)
    SC = 0 0 0 0 0 0 0 0 0 -1 (IRC = 96)

    The problem with 2) is that the tens are counted twice. On the other hand, strategy decisions only use the primary count.
    In case 1) the decisions require the sum of both counts PC + SC.
    In both cases INSURANCE only uses the SC and for betting we always use Hi-Lo.
    Personally, I prefer method 2).

    Having explained the preliminaries let's get to the SCORES of what we could get by playing Hi-Lo and perfect insurance.

    A) Hi-Lo alone (with insurance at +3)

    SCORE (1-12) = 21.15
    SCORE (1-16) = 25.00

    B) Hi-Lo plus perfect insurance at +17

    SCORE (1-12) = 22.77
    SCORE (1-16) = 26.72

    Almost a 7% more.

    Enjoy!

    Sincerely,
    Cac
    Ive always been a fan of side-counting tens. Nice to see someone who shares the same interests. Are you side-counting Tens using 1/4 deck estimates?

    I was just curious what you thought of a balanced side-count for the play of hands as well? Ive been practicing with a 5+3, 7+1 vs. Tens -1 balanced side count. But it is not added to the main count. You only use it to adjust your main index. And depending on the hand the magnitude of the side count can vary. Thoughts?
    http://bjstrat.net/cgi-bin/cdca.cgi

  11. #24


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    Quote Originally Posted by Jack Jackson View Post
    Ive always been a fan of side-counting tens. Nice to see someone who shares the same interests. Are you side-counting Tens using 1/4 deck estimates?

    I was just curious what you thought of a balanced side-count for the play of hands as well? Ive been practicing with a 5+3, 7+1 vs. Tens -1 balanced side count. But it is not added to the main count. You only use it to adjust your main index. And depending on the hand the magnitude of the side count can vary. Thoughts?
    The world of secondary counts is very wide and gives rise to many variants. One can use them to improve plays or to improve bets.
    Some don't mind messing around with them and prefer to play fast, others prefer to side count a single card.
    There are also people who prefer a side count of more than one card or keep several side counts at the same time.
    I particularly prefer to play fast.
    Having said that, I will now try to answer your questions:
    1) Simulations use full-deck estimates
    2) Your side count maybe useful for plays like 16vT, 13v2 and 12v2. It is better correlated than Hi-Lo. Anyway, I don't know what your primary count is.

    Hope this helps.

    Sincerely,
    Cac

  12. #25


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    Quote Originally Posted by Cacarulo View Post
    The world of secondary counts is very wide and gives rise to many variants. One can use them to improve plays or to improve bets.
    Some don't mind messing around with them and prefer to play fast, others prefer to side count a single card.
    There are also people who prefer a side count of more than one card or keep several side counts at the same time.
    I particularly prefer to play fast.
    Having said that, I will now try to answer your questions:
    1) Simulations use full-deck estimates
    2) Your side count maybe useful for plays like 16vT, 13v2 and 12v2. It is better correlated than Hi-Lo. Anyway, I don't know what your primary count is.

    Hope this helps.

    Sincerely,
    Cac
    Thanks for the straight forward answer. And by looking from a spreadsheet that particular side count has a pretty significant impact on ALL player hands 12-16. Of course the ones im mostly trying to improve on are players H12 v dealers bust card and players H14,15,16 v dealers strong card. I believe this is where most of gain can be improved on when it comes to playing efficiency..

    Anyway i know a balanced side count kinda needs to be in correlation with the system. So just for the record(in case your interested) the primary count would be as follows. (2-X) 22232100-3

    Note: That that both the 5+3 and 7+1 have the same tag values in both counts. Anyway im thinking that with this sidecount you would have a significant improvement in playing efficiency. Just an idea i had..
    http://bjstrat.net/cgi-bin/cdca.cgi

  13. #26


    0 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by 21forme View Post
    No you won't. This is a case of repeat and rinse,
    Why hasn’t Freightman showed up here for a long time?

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