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Originally Posted by
ShipTheCookies
Not quite trying to inspire anyone. I'd rather LESS people be doing the things we do.
But bjanalyst seems like he keeps trying to reinvent the wheel. By the time he's done, whatever extra money made from that count at the tables would've been made long ago with an already established count.
The HL is a great and easy and powerful count to use and does get the money.
The problem is the casinos know this also and its PE and BE leave a lot of room for improvement.
In evaluating a count system I concentrate on (1) power, (2) accuracy and (3) ease of use. Sims and CC measure only power. Tarzan and HO2 w ASC fail in both ease of use and accuracy. The ASC is an estimate and dependent on decks played and hard to use. HO2 is level two and balances so it pivot is a true count of zero and accuracy of true counts of 3, 4, 5 and 6 where large bets are made depends greatly on estimating correctly decks played and the accuracy of diving. A Table of Critical Running counts is used with the KO so there is no need to do any calculation of true counts. KO is level one and many of the indices are this same as HL indices. KO is level 2 and requires learning an entire new set of indices.
Using KO w AA89mTc and 5m9c gets more money, quicker and will less risk and using chips for the side counts I can play it accurately four hours on end.
As I mentioned, the indices for most of the plays are the same as the HL indices and KO is a level one system with a pivot of a true count of four so truce counts of 4 are exact and trues counts of 3, 5 and 6 are insensitive to a very great degree to errors in estimating decks played. Accuracy at true counts for betting and playing strategy variations is very important at true counts of 3, 4, 5 and 6 where large bets are made.
Also the game I play is six decks, five decks deal, S17, DAS, LS, Super 4 and Lucky Ladies, The AA89mTc and 5m9c besides helping with regular blackjack also helps with these side bets.
These side bets played properly greatly increase the hourly expectation of the player and also reduce risk. The HL is terrible for Super 4 and is mediocre for Lucky Ladies. And if casino sees you betting LL only when HL is true count of 6.5 or more and your large bets are out, they may catch on to what you are doing.
For example, for super 4 the HL has an efficiency of only 61%. Using S4c = Super 4 count = KO = (AA89mTc + 5m9c) give a S4 CC of 85%.
For Lucky Ladies a ten count gives the best results. The HL has a Ten count efficiency of only 76%. The Tc = Ten count = KO + AA89mTc has a Ten count efficiency of 100%. For insurance simply take insurance when Tc >= crc(4) =4*n where n - number of decks with 100% insurance efficiency. The Ten count is also used for Lucky Ladies betting with a 100% Ten count efficiency as compared to HL ten count efficiency of 76% as mentioned earlier.
The problem with the HL is that tis is so easy even the casinos can use it and know about it and they use the HL to see if you are counting. With KO w AA89mTc and 5m9c there are plays you make that the HL player would never make. For example, you would stand on hard 16 v 7 if KO >= crc(4) and 5m9c >= 2*dr where dr = decks remaining. You should hit 12 v 6 even with a KO = crc(4) (corresponds to HL true count of four) whenever AA89mTc <= (-3)*dr. The casino sees you hitting a hard 12 v 6 while is a basic strategy stand and hitting it with a HL true count of 4. So you have many cover plays as well.
The Tc = KO + AA89mTc is perfect for insurance and helps greatly with standing on hard 12 v 2, 3, 4, 5 and 6. In addition AA89mTc has the same Standard Deviation as HL and is balanced so the HL running count can vary from -30 to +30 in five out of six decks deal so that AA89mTc can vary by this same degree also. Also AA89mTc and KO have a CC of around 20% so they are vary loosely correlated with each other and AA89mTc can have values almost independent of KO. This means that if AA89mTc is positive enough you may be making strange plays like taking insurance at KO = crc(0) (correspond to HL = 0) or if AA89mTc is negative enough not taking insurance at KO = crc(6) (corresponds to HL true count of zero) which is additional cover play. And if AA89mTc is large enough you may be making Lucky Ladies bet when KO = crc(0) which would make no sense to the casino. And as I showed in a separate post if AA89mTc is negative enough you would be hitting hard 11 v 9 or T even with KO = crc(4) (HL true count of 4) and a player has a large bet out.
So KO with AA89mTc and 5m9c wins on all there criteria.
1. Very powerful
2. Very accurate at true counts of 3, 4, 5, 6 and the side counts are plus/minus side counts and are exact
3. Ease of use. KO is level one and the side counts are kept with chips so minimal exhaustion and very easy to use and just glancing at your chip stack you know the value of the side counts.
HO2 w ASC and Tarzan fail criteria 2 and 3 and HO2 fails power in respect to KO w AA89mTc and 5m9c and Tarzan seems to tie KO w AA89mTc and 5m9c for power. Also these other counts cannot be used for side bets like KO with AA89mtC and 5m9c can by using various linear combinations of the three counts to get a derived count that is optimal for these side bets.
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