KO has very easy adjustment for floating advantage. See attached PDFs
Switch from HL to KO.
Blackjack betting for six-deck game using KO count
- Bet one unit on one hand or do not bet at all if KO < crc(1).
- Bet one unit on each of two hands if KO= crc(1) = 9, 12, 15, 18, 21 for dp = 1, 2, 3, 4, 5 (note numbers start at 9 and increase by 3 for each dp).
- Bet two units on each of two hands if KO = crc(2) = 14, 16, 18, 20, 22 for dp = 1, 2 , 3,. 4, 5 (note numbers start at 14 and increase by 2 for each dp).
- Bet three units on each of two hands when KO = 22 for dp = 1, 2, 3, 4,. 5 (KO flattens to 22 because of floating advantage).
- Maximum bet of four units on each of two hands when! KO>= crc(4) = 24.
So, your large bets of three or four units on each of two hands is exact and involves no calculators or estimations.
The HL does NOT give you that kind of accuracy in betting.
For playing strategy changes:
- Use HL indices for KO - they are almost identical in all cases and any changes are insignificant. You do not have to learn any new indices.
- For playing strategy you just want to know KO true counts of 2, 3, 4, 5 and 6.
For six decks
KO = crc(2) if KO = 14, 16, 18, 20, 22, dp = 1, 2, 3, 4, 5
KO = crc(3) if KO = 19, 20, 21, 22, 23, dp = 1, 2, 3, 4, 5
KO = crc(4) if KO = 24
KO = crc(5) if KO = 27, 26, 25 dp = 3, 4, 5
KO = crc(6) if KO = 30, 28, 26 dp = 3, 4, 5
You have precise betting of three or four units on each hand. You do not miss any betting opportunities by miscalculation of HL true counts or errors in estimating decks remaining. For six deck game, bet three units on each of two hands when KO = 22 and bet four units on each of two hands when KO >= 24. No estimation of decks involved and no true count calculations.
KO & floating advantage #1.pdf
KO & floating advantage #2.pdf
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