Originally Posted by
Tarzan
Obviously, (2,3) have an impact on the index, and when it goes WAY off the line of demarcation for the index, it could make a slight difference on the overall. Based on the long, drawn out explanations of what Bjanalyst does, I have to question how one does the long stream of thought applicable to a single hand at the table in your standard issue fast moving game of heads up, for example, how he does it even. The difference between what I do and that is having a pattern that you recognize as fitting into the red zone or fitting into the yellow zone, with all the math done beforehand. You can do it instantaneously at the table, with little thought process compared to what he has going on there. Remember the "good ol' days" when I got my balls broken about how complex my system was?!Hahaha In any case, let's say you use HiOpt2 and have a TC+3, but you know that the count is due to a shitload of (4,5) removed and very little (2,3) removed, Hitting becomes the most viable option. Envision the TC -2 (HiOpt2), but (2,3) have been removed, you haven't seen any (4,5) removed to speak of, the optimal play is to Stand. The Hi-Lo index is a broad brush that doesn't cover these nuances, but when it's close to the index and not way off in left field, it'll make little difference in actual EV or in the long haul. When it's way off in left field any you don't pick it up, I suppose you can correct that by spending the next 400 years trying to pick apart some of that AACpTCp3m6c?
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