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Thread: KO with one side count, 5m7c, on par with HO2 w ASC for shoe game, no side counts

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    KO with one side count, 5m7c, on par with HO2 w ASC for shoe game, no side counts

    I listened to what everyone said about KO with 5m7c and AA89mTc being way too difficult. So my solution is if no side bets are offered, then use just KO with 5m7c. If Lucky Ladies is offered then use KO with AA89mTc since the LL bet has big edges for the player. So I published on Xlibris website KO with 5m7c and AA89mTc for $3,99 for the online book if you are interested in details. So I am not going into any details here and will just list a very short summary which is easy for anyone to use. I also refuse to get into any heated exchanges with other users. If you do not like KO with 5m7c then keep on using HO2 w ASC. The casino I go to near me has $5 blackjack seven days a week and some $10 tables also. It has S17, DAS, Late Surrender, five out of six decks dealt, Lucky Ladies and Super 4. It is a very good game.

    The 5m7c and AA89mTc used with the KO in analyzing the S17 (dealer Stands on soft 17) six and eight deck blackjack games was analyzed. If only one side count is to bekept and there are no side bets, use KO with 5m7c. If only one side count is to be kept and Lucky Ladies or Super 4 side bets are offered use KO with KO with AA89mTc. dp = decks played, dr = decks remaining, n =number of decks, tc = true count, crc = critical running count. For all playing strategy deviations notmentioned in the summaries below, use the KO indices, which indices are almost identical to the High-Low indices. Gronbog's simulation results showed that that the KO with 5m7c and AA89mTc outperformed the Hi-Opt 2with Ace side count (HO2 w ASC) for all scenarios for both the no late surrender and late surrender game. Although no simulations were done for KO with 5m7c alone, based onsimulations that were done, I estimated (covered in KO with 5m7c and AA89mTc book) that KO with 5m7c is approximately on par with HO2 w ASC.

    I apologize for formatting and numbering being off but you can still follow the results.

    KO with AA89mTc summary - use if Lucky Ladies is offered

    1. brc = betting running count = KO
    2. Tc = Ten count = LLc = Lucky Lady count = irc = insurance running count = KO + AA89mTc.


    1. Bet $5 on LL on as many hands as possible if 4*n ? Tc < 4*n + 6.
      1. For n = 6 decks, bet $5 when 24 ? Tc < 30.
      2. For n = 8 decks, bet $5 when 32 ? Tc < 38.


    1. Start increasing LL bet from $5 up to its maximum on $25 on as many hands as possible when Tc ? 4*n + 6, the actual LL bet depending on Tc and whether you are winning or losing.
      1. For n = 6 decks, start increasing LL bet when Tc > 30.
      2. For n = 8 decks, start increasing LL bet when Tc > 38.


    1. Super 4 count = S4c = KO - ½*(AA89mTc).


    1. Bet $5 Super 4 whenever S4c ? crc(4) = 4*n.
      1. For n = 6 decks, bet Super 4 whenever S4c > 24.
      2. For n = 8 decks, bet Super 4 whenever S4c > 32.


    1. Major KO with AA89mTc Playing Strategy Changes (use KO with no side counts for all other strategy changes). Critical running counts corresponding to a true count index can be mentally “looked up” in the Table of Critical Running count or can be computed from a formula.
      1. Insure if Tc > crc(4) = 4*n
      2. Stand on hard 12 v 2 if Tc > crc(4) = 4*n
      3. Stand on hard 12 v 3 if Tc > crc(2) = 4*n – 2*dr
      4. Stand on hard 12 v 4 if Tc > crc(0) = 4*dp
      5. Stand on hard 12 v 5 if Tc > crc(-2) = 4*dp – 2*dr
      6. Hit hard 12 v 6
        1. If tc(KO) = 0 and AA89mTc < (-1)*dr
        2. If tc(KO) = 2 and AA89mTc < (-2)*dr
        3. If tc(KO) = 4 and AA89mTc < (-3)*dr


    KO with 5m7c summary - use if no side bets

    1. brc = betting running count = KO + ½*(5m7c)

    Major KO + k*(5m7c) Playing Strategy Changes (use KO with no side counts for all other strategy changes). Critical running counts corresponding to atrue count index can be mentally “looked up” in the Table of Critical Running count or can be computed from a formula.

    1. If KO = crc(4) = 4*n then
      1. Stand on hard 15 v 7 if 5m7c > 4*dr
      2. Stand on hard 15 v 8 if 5m7c > 3*dr
      3. Stand on hard 15 v 9 if 5m7c > 2*dr
      4. Stand on hard 16 v 7 if 5m7c > 2*dr
      5. Stand on hard 16 v 8 if 5m7c > 1.5*dr
      6. Stand on hard 16 v 9 if 5m7c > dr



    1. If KO = crc(2) then add (1/2) to the 5m7c indices in (1) above.
    2. If KO = crc(6) then subtract (1/2) from the 5m7c indices in (1) above.



    1. Stand on hard 14 v T if KO – 1.5*(5m7c) > crc(7)
    2. Stand on hard 15 v T if KO + ½*(5m7c) > crc(4) = 4*n
    3. Stand on hard 16 v T if KO + 5m7c > crc(0) = 4*dp


    Late Surrender
    i.
    Surrender hard 16 v 8 if KO + 2*(5m7c) > crc(4)
    ii. Surrender hard 15 v 8 if KO + 1.5*(5m7c) > crc(7)
    iii. Surrender hard 15 v 9 if KO + 1.5*(5m7c) > crc(2)
    iv.
    Surrender hard 15 v A if KO + 2*(5m7c) > crc(2)
    Last edited by bjanalyst; 08-14-2019 at 11:51 AM.

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