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  1. #1


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    Quote Originally Posted by DSchles View Post
    And yet, ...

    Don
    I should have said there is no more ANALYSIS for me to say unless users want me to analyze KO with 5m7c.

    I just saw another post with more insults and misinformation when I asked for no more insults and then you wonder why this site is so long. Tell your users no more insults - that is not nice.

    But I see users are still insulting me and making misstampent like the one post I just saw

  2. #2


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    Quote Originally Posted by bjanalyst View Post
    But I see users are still insulting me and making misstatement like the one post I just saw
    And, child that you are, you feel compelled to have the last word every time, right?

    I suspect this thread is extremely close to being shut down. High time.

    Don

  3. #3


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    Here is the final set of sim results. These add late surrender indices. All of the listed systems were re-run with late surrender. There are no results for the HiLo+AA78mTc variants because late surrender was never requested for those variants. I will not be running late surrender for those variants. These will be the final sim results.

    Say what you will about the complexity of bjanalyst's systems (and I agree that they are complex), these final results show more than a trivial improvement in all of the tested scenarios over HiOpt II + ASC when late surrender is added. As pointed out in another thread, one can continue to add side counts to just about any system in order to achieve the goal of outperforming another given system. The issue will always end up being one of whether the additions to the system are practical and worth the extra effort.

    Finally, I will repeat this: None of this is an endorsement from me of these or any other systems.

    Code:
    Scenario   System                   Source         SCORE        Delta
    ---------------------------------------------------------------------
    Play-All 1-8
               HiLo Full Indices        Gronbog        40.09
               HiOpt II + ASC           Gronbog        52.47        30.88%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        54.51         3.89%
    
    Play-All 1-10
               HiLo Full Indices        Gronbog        46.70
               HiOpt II + ASC           Gronbog        59.63        27.69%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        62.31         4.49%
    
    Play-All 1-12
               HiLo Full Indices        Gronbog        51.64
               HiOpt II + ASC           Gronbog        64.94        25.76%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        68.19         5.00%
    
    Back-Count 1-1
               HiLo Full Indices        Gronbog        65.56
               HiOpt II + ASC           Gronbog        75.42        15.04%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        81.17         7.62%
    
    Back-Count 1-2
               HiLo Full Indices        Gronbog        78.24
               HiOpt II + ASC           Gronbog        90.82        16.08%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        97.00         6.80%
    
    Back-Count 1-4
               HiLo Full Indices        Gronbog        86.06
               HiOpt II + ASC           Gronbog        98.80        14.80%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       106.16         7.45%
    
    Back-Count 1-8
               HiLo Full Indices        Gronbog        88.18
               HiOpt II + ASC           Gronbog       102.08        15.76%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       109.45         7.22%
    
    Back-Count 1-12
               HiLo Full Indices        Gronbog        89.40
               HiOpt II + ASC           Gronbog       102.94        15.15%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       110.83         7.66%
    
    Unrestricted
               HiLo Full Indices        Gronbog        90.01
               HiOpt II + ASC           Gronbog       103.25        14.71%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       111.38         7.87%
    Last edited by Gronbog; 04-01-2019 at 12:23 PM.

  4. #4


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    Quote Originally Posted by Gronbog View Post
    Here is the final set of sim results. These add late surrender indices. All of the listed systems were re-run with late surrender. There are no results for the HiLo+AA78mTc variants because late surrender was never requested for those variants. I will not be running late surrender for those variants. These will be the final sim results.

    Say what you will about the complexity of bjanalyst's systems (and I agree that they are complex), these final results show more than a trivial improvement in all of the tested scenarios over HiOpt II + ASC when late surrender is added. As pointed out in another thread, one can continue to add side counts to just about any system in order to achieve the goal of outperforming another given system. The issue will always end up being one of whether the additions to the system are practical and worth the extra effort.

    Finally, I will repeat this: None of this is an endorsement from me of these or any other systems.

    Code:
    Scenario   System                   Source         SCORE        Delta
    ---------------------------------------------------------------------
    Play-All 1-8
               HiLo Full Indices        Gronbog        40.09
               HiOpt II + ASC           Gronbog        52.47        30.88%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        54.51         3.89%
    
    Play-All 1-10
               HiLo Full Indices        Gronbog        46.70
               HiOpt II + ASC           Gronbog        59.63        27.69%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        62.31         4.49%
    
    Play-All 1-12
               HiLo Full Indices        Gronbog        51.64
               HiOpt II + ASC           Gronbog        64.94        25.76%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        68.19         5.00%
    
    Back-Count 1-1
               HiLo Full Indices        Gronbog        65.56
               HiOpt II + ASC           Gronbog        75.42        15.04%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        81.17         7.62%
    
    Back-Count 1-2
               HiLo Full Indices        Gronbog        78.24
               HiOpt II + ASC           Gronbog        90.82        16.08%
               KO+5m7c+AA89mTc+b sim 9  Gronbog        97.00         6.80%
    
    Back-Count 1-4
               HiLo Full Indices        Gronbog        86.06
               HiOpt II + ASC           Gronbog        98.80        14.80%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       106.16         7.45%
    
    Back-Count 1-8
               HiLo Full Indices        Gronbog        88.18
               HiOpt II + ASC           Gronbog       102.08        15.76%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       109.45         7.22%
    
    Back-Count 1-12
               HiLo Full Indices        Gronbog        89.40
               HiOpt II + ASC           Gronbog       102.94        15.15%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       110.83         7.66%
    
    Unrestricted
               HiLo Full Indices        Gronbog        90.01
               HiOpt II + ASC           Gronbog       103.25        14.71%
               KO+5m7c+AA89mTc+b sim 9  Gronbog       111.38         7.87%
    I just don't understand how you can go about endorsing this system.

    Posted 4/1

  5. #5


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    Quote Originally Posted by therefinery View Post
    I just don't understand how you can go about endorsing this system
    I specifically did not endorse it.

  6. #6


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    Quote Originally Posted by Gronbog View Post
    I specifically did not endorse it.
    I even called out when I posted this!

    Posted 4/1


    That's April 1st silly Gronbog

  7. #7


    0 out of 3 members found this post helpful. Did you find this post helpful? Yes | No
    I have a NEW prediction. This is only for the Late Surrender back counted game.

    First I would like to repeat what I mentioned before. Users of this forum do not like AA89mTc since they think it is too complicated to keep and use. I disagree but I also stated that if AA89mTc were dropped and if just 5m7c were kept with KO the KO with 5m7c for the back counted LS shoe game would come close the HO2 w ASC. I already posted some strategy for using KO with 5m7c only and if users are interested, next month, I can produce more details on this. I am sure even the users of this site would have to agree KO with 5m7c is simpler to use than HO2 w ASC.

    But I am going to address something NEW here.

    When LS was added to KO with 5m7c and AA89mTc SCORE increased substantially over HO2 w ASC. The 5m7c is what increased LS efficiency. AA89mTc did not do much for LS efficiency so for LS AA89mTc can be ignored. I personally have no problem keeping AA89mTc but apparently others on this site do. So follow me on this.

    You should concentrate on increasing LS efficiency because LS increases expected value but more importantly reduces risk and that is why the SCORE increased so much.

    So the goal for the LS game should be to maximize LS efficiency.

    I made my predictions on the results of sims would be based on weighted CC which predicted PE and betting CC which predicted BE. Using both together I was able to make very accurate predictions on the results of the sims and EVERY prediction I made was correct and I made and posted those predictions BEFORE the sims were done so if I were incorrect everyone would have been quick to discredit me. But I was correct and I was also correct my system would bet HO2 w ASC and I am still discredited because users think my system is too complex which I disagree with. They cannot attack the power of my system anymore so now they have to resort to complaining about keeping a simple AA89mTc. So based on the complaints of AA89mTc, my analysis below is to eliminate AA89mTc and replace with Am9c for the LS back counted shoe game.

    So I would think that no one on this site would say keeping KO and 5m7c is difficult. They do not like AA89mTc.

    So what I am suggesting here is to drop AA89mTc (where you lose help with insurance and hard 12 v 2, 3, 4, 5, 6) and replace it with the simpler side count Am9c which is used to help with LS.

    Now the ideal situation would be to use KO with 5m7c, AA89mTc and Am9c where Am9c was used as a 3rd side count. But I will not go there and instead will concentrate on LS only and to make this simpler replace AA89mTc with Am9c. Now you have KO with 5m7c and Am9c which is what I am suggesting here because of the help with LS.

    So attached is an LS exhibit. Note that KO with 5m7c and AA89mTc increased LS weighted CC by 6.6% over HO2 w ASC. Based on this increase is why I predicted that when LS is added KO with 5m7c and AA89mTc would greatly outperform HO2 w ASC and I WAS CORRECT.

    Now if Am9c is used as a 2nd side count, for LS the weighted CC increases by 12.9% over HO2 w ASC and by 6.3% over KO with 5m7c and AA89mTc which is almost the same as the increase KO with 5m7c and AA89mc had over HO2 w ASC.

    Note that for LS using KO with 5m7c and Am9c weighted CC actually beats HO2 w A, 8, 9 side counts by 2.5%. For LS, KO with 5m7c and Am9c, that is KO with two simple level one side counts, actually beats the complicated level 2 HO2 with ALL three of its side counts, Aces, 8's and 9's which is supposed to be the ultimate system.

    Now there will be a decrease in SCORE by eliminating AA89mTc which helps with insurance and hard 12 hit/stand decisions. But I think the increase in LS which helps the SCORE the most will more than make up for the loss of eliminating AA89mTc which is what all of the users of this site complained about.

    I really do not like deleting AA89mTc and the best situation would be to add Am9c as a 3rd side count to KO with 5m7c and AA89mTc. The HO2 w A, 8, 9 has three side counts also and that is the ultimate count for the HO2 so KO with the three side counts 5m7c, AA89mTc and Am9c would be the KO equivalent of HO2 with three side counts.

    So here is my NEW predictions:

    For the LS back counted shoe game, KO with 5m7c and Am9c will beat HO2 w ASC for Late Surrender decisions by a large amount which will greatly increase the SCORE. Dropping AAm9mTc will results in a loss of insurance and hard 12 hit/stand accuracy which will have a negative effect on the SCORE but I believe the increase in LS efficiency will make up for the loss of insurance and hard 12 hit/stand accuracy.

    So my predictions for the LS back counted shoe game:

    (1) KO with 5m7c will come close to HO2 w ASC.

    (2) KO with 5m7c and Am9c will outperform HO2 w ASC.

    I am going out on a limb on my prediction (2) above because I am not totally sure how badly the loss of AA89mTc help with insurance and hard 12 hit/stand decisions would be but I feel the increase in LS which helps reduce risk will more than make up for that loss. But this prediction (2) is the first prediction that I will hedge on a bit as I am not totally sure.

    Finally I am not happy in dropping AA89mTc as I have no trouble in keeping AA89mTc and I think it is very important and I would add Am9c as a third side count to KO with 5m7c and AA89mTc but I am dropping AA89mTc here for the sake of all of the users of this site not liking it. In dropping AA89mTc I am assuming no side bets such as Lucky Ladies where AA89mTc is very important.

    If there is interest in a more thorough analysis than I already posted for KO with 5m7c and if there is interest in LS back counted shoe game with KO with 5m7c and Am9c, I can do further analysis but I will not be able to do any analysis until next month.

    But I am standing by my predictions (1) and (2) listed above.
    LS w KO, 5m7c, Am9c.jpg





    .
    Last edited by bjanalyst; 04-04-2019 at 03:17 AM.

  8. #8
    Random number herder Norm's Avatar
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    Quote Originally Posted by bjanalyst View Post
    First I would like to repeat what I mentioned before.
    And repeat and repeat and repeat.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  9. #9


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    Quote Originally Posted by Norm View Post
    And repeat and repeat and repeat.
    EXACTLY. TELL THAT TO SERIOIUSPLAYER, not to me. Why do you not tell the users of this forum to stop asking the same questions which I already answered before. Why is everyone attacking me instead of attacking the users of this forum asking the same questions already answered.

    You told me that if I had something new to post it. So I did. Adding Am9c is NOT a repeat, it is new.

    I did not do the full analysis yet but I gave my predictions. So what I posted is NEW and not a repeat.

    The same cannot be said for the users of this forum who are the ones who repeat and ask the same questions again and again. I just answer their questions that they asked me again.

    I repeat because they keep on asking the same questions over and over and over again that I already answered. Attack the users of this forum who ask the same question I answered a half dozen times before but you would rather attack me for answering their questions again. Go to the source which is your users who are uneducated and do not read my answers the first time.

    My system beat HO2 w ASC and I get ZERO credit and instead I am attacked by the herd instinct of the users of this forum who can non longer say my system does not beat the HO2 w ASC so they have to make up something else to attach me on which is complexity. I cannot help if if the users of this forum have a hard time multiplying and adding small integers. Rather pathetic I think and you blame me for the lack of 1st grade math skills of the users of your forum.

    And here are my predictions again with the NEW Am9c to replace AA89mTc because of the crybabies of this forum who cannot multiply and add small integers.


    So my predictions for the LS back counted shoe game:

    (1) KO with 5m7c will come close to HO2 w ASC.

    (2) KO with 5m7c and Am9c will outperform HO2 w ASC.

    My preferences would be to add Am9c as a 3rd side count to KO with 5m7c and AA89mTc but to appease the users of this system I am deleted AA89mTc and substituted Am9c for the LS back counted shoe game.

    I stand by my prediction above. EVERY prediction that I made was based on weighted CC for PE and betting CC for BE and EVERY prediction I made and posted BEFORE simulations were ran come out to be true. But of course, the fact that I made correct predictions and my system outperforms the HO2 w ASC is totally ignored.
    Last edited by bjanalyst; 04-04-2019 at 10:20 AM.

  10. #10


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    It's obvious this is the system ZenKinG should be using. Back count only. It's seriously worth it!

  11. #11


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    If you aren't planning to sell your system for hundreds of dollars, would you please have the common courtesy to stop already. You haven't said a single new thing in a month, and you seem to be the kind of person who thinks that by repeating the same thing 50 times, you reinforce the strength of the statement. You don't; you weaken it.

    So unless you have something NEW to say, which hasn't happened in a month, would you please do us all a favor and simply stop writing.

    Don

  12. #12


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    Quote Originally Posted by DSchles View Post

    So unless you have something NEW to say, which hasn't happened in a month, would you please do us all a favor and simply stop writing.

    Don
    The additional surrender indexes presented this month has boosted SCORE of his system to above 68, assuming 12 to 1 spread and play-it-all, beating SCORE 65 of HiOp2/ASC on the same condition. It is quite an accomplishment. But I won't use this system because it is too complicate.

  13. #13
    Random number herder Norm's Avatar
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    Agree with Don. If you haven't convinced anyone else by what you are saying, you are just diluting the effectiveness of the site.

    Thank you for your work and opinions. But, I'd like to concentrate on quality as opposed to quantity, and 900 posts on a subject that doesn't appear useful to folks here is quite a stretch.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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