You are correct. Betting is more important for the shoe game and playing strategy is more important for the two deck game. I covered many, many differnt combinations in my 4th book, High Low with plus minut side counts, much more than I can ever go over in these posts.
The HL is not my count of choice for the shoe game. I chose the HL because there are canned sim programs that use the HL and so the changes needed to this programs would be miminal. My count of choise is the KO with AA89mTc and 5m7c for ths shoe game. And KO + (1/2)*(5m7c) has a BC of 99%. In the next post I will include my full charts (to supplement the I18) of the KO with AA89mTc and 5m7c.
I would like to emphasize that my Excel program I created to calculate indices and values of k for side counts has now been proven to work through simulations. Gronbog added the indices and values of "k" I have him from my program into his simulations and each time he added more AA78mTc or 5m6c improvements to the HL the sims showed improvements. In addition when I first made my program in 2011 I had ETFAN review it who was the mathematician for Arnold Synder. ETFAN was not familiar with my LSL (Least Square Line) technique but he did know Griffin's PD (Proportional Deflection) which he taught me and which I also programmed into my spreadsheet. The results showed that the LSL and PD both gave identical results. In addition my program gave the HL indices that agreed with published indices. And not simulations show that the calculated indices and values of "k" lead to improvements. And the psrc (playing strategy running count) = HL + k1*(AA78mTc) + k2*(5m6c) formulas also make logical sense. So everything falls in place. My calculations are correct.
For the two deck game I think balanced counts should be used because you play all hands and the true counts go all over the place and would not be outside a table of critical running count extremely often. So analyzed the following counts in my 4th book for the two deck game: Note that what I call HL2 = High-Low 2 is a level two version of the HL using halves -- take the HL and decrease the tag value of the 2 from +1 to +1/2 and increase the tag value of 7 from zero to +1/2 so that the count is still balanced. So HL2 has 2 and 7 as +1/2, 3, 4, 5, 6 as +1, 8, 9 as zero and T and Ace as -1. So there is hat I analyzed:
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One side count |
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HL with Am6c. brc = HL has betting efficiency = 96.5%. |
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One side count: Before adding a 2nd side count, switch from HL to HL2 |
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HL2 with Am6c where HL2 is the HL with 2's and 7's counted at one-half. Use indices and "k" values of HL, Am6c for HL2, Am6c. Actual infinite deck indices and values ok "k" for HL2 with Am6c have been calculated and are included in this chapter and should be used instead of approximations. brc = HL2 has betting efficiency = 97.6%. |
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3 |
Two side counts |
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Add 5m9c to HL2 with Am6c. Use indices and "k1" and "k2" values of HL, Am6c, 5m9c for HL2, Am6c, 5m9c. Actual infinite deck indices and values of "k1" and "k2" for HL2 with Am6c and 5m9c have been calculated and are included in this chapter and should be used instead of approximations. brc = HL2 + ½*(5m9c) is Wong's Halves with betting efficiency = 99.3%. |
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4 |
Alternate second side count |
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Instead of switching from HL to HL2, keep the HL with Am6c and add 7m9c. For the one and two deck game, hit/stand on hard 14 v T is an important decision. Adding 7m9c increases the CC of this decision from 41% to 78%. 7m9c also helps with betting where brc = HL + ½*(7m9c) with betting efficiency of 98.1%. |
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