Originally Posted by
bjanalyst
This is for the High Low player where the HLplayer adds the AA78mTc (Ace, Ace, Seven, Eight minus Ten count) to the HL andcalculates a pseudo Ten count, Tc = HL + AA78mTc, which is used for insuranceand standing on hard 12 v 2, 3, 4, 5 or 6. HL is used for betting and for all other strategy decisions.
Use chips to keep the AA78mTc and keep the HL inyour head. If for example 6 chips are tothe right of your betting stack, then AA78mTc is +6 and if 9 chips are to theleft of your betting stack then AA78mTc is -9.
AA78mTc which is used with the HL gives the Acea tag value of +2, seven and eight +1 and Ten -1. There is a lot of cancelling and plenty of timeto update the AA78mTc in the shoe game. Update the HL in your head as soon as the cards hit the table. Onupdating the AA78mTc, when the cards are on the table and before players makeany playing strategy decisions, look for cancellations. For example, an Ace will cancel two Tens, a 7will cancel a Ten and an 8 will cancel a Ten. Calculate AA78mTs (s = seen during the current round) and then addAA78mTs to AA78mTc from the previous round to get an updated AA78mTc. Continueto update AA78mTc as players make their playing strategy decisions and dealerfinishes his hand. If you have troublekeeping two integers in your head, chips can be used keep track of the AA78mTc as explained above.
If the Aces, sevens and eights seen on the tableduring a given round do not conveniently cancel nearby Tens then just calculateAA78s (s = seen during the current round) and then scan for the Ts (Tens seenduring the current round) and subtract one from AA78s for each Ts, i.e. you arecalculating AA78mTs = (AA78s – Ts) which is then added to AA78mTc from theprevious round to get an updated AA78mTc
Use Tc = HL + AA89mTc for the following six strategy changes listed below and use HL for all other strategy changes and for betting. dr = decks remaining.
1.Take insurance if Tc >= 4*dr
2.Stand on hard 12 v 2 if Tc >= 4*dr
3.Stand on hard 12 v 3 if Tc >= 2*dr
4.Stand on hard 12 v 4 if Tc >= 0
5.Hit hard 12 v 5 if Tc < (-3)*dr
6. Hit hard 12 v 6if Tc < (-1)*dr
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