If 38 slots, each having 10 cards maximum, and dropping 15-20 cards on chute every round, what does it mean?
That means roughly 2 slots get emptied every round, and when these 15-20 cards are played and discarded back into the shuffler, there are roughly 4 slots that are empty. Rest 32-34 slots are entirely or mostly full. This means that discards only go to 4-5 slots whenever other slots are full. This seems to be happening not-so-rarely. Hence there is an exploitable latency.
Secondly, it is indeed beneficial to casinos to deal 2-3 decks. Why? If 2 decks are in discards, more slots are empty in CSM machine. So when these discards have more slots to go to into, more randomisation is achieved.
My point is, CSMs are exploitable from multiple pronges: Deal too less cards, you have less of complete randomisation in next rounds and more 'windowed counts' for APs - all because only few slots are active for shuffling in next rounds. Deal too many cards, APs get higher counts, but more randomisation achieved for next rounds because half empty CSMs would have more slots empty and cards would get distributed more evenly after 2 decks of discards being pushed back into 20-30 slots.
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