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Originally Posted by
Stealth
Based on what?
Single digit and 1/2 point counts in pitch games with No Surrender. SCORE doesn't change much at 1 or 0. Truly a flip of the coin at 0. But it changes a great deal between hit or stand. At RC-2 there are three options worth consideration. 1.) Increased chance of winning the hand. 2.) Taking a low card out of the deck. 3.) Maintaining a high SCORE.
Originally Posted by
Stealth
What count are you using for this?
Stealth. Wong Halves. For one. But many, in fact most variations in tag values from that count result in index generations of 1 for 16vs10. If you override it to 0, there is little difference in SCORE. But if you override it to Stand, SCORE decreases a little over 10%. Conversely, you can override several indices to hit over the listed index generation and SCORE wouldn't move 1% in either direction.
Many threads and posts have been made to increase SCORE from various tag values, side counts etc. The argument is always if 10% is worth the effort. Here it appears taking a 10% hit is no big deal.
Three. You seem to have made something simple more complex. The sim and SCORE are what they are. So that's what I go by. So you are telling me to always stand on 16vs10? Fine. Please get Don S to echo this thought and I will do it. Fair enough? There has to be some skin in the game in order for me to take a 10% hit on SCORE considering the simplicity of the move.
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