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Thread: Depth base simulation

  1. #1


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    Depth base simulation

    Which function in CVDATA or CVCX 4.0 let me sim each deck of an unbalanced count to find out at which running count I have an advantage?

  2. #2
    Senior Member Mr. White's Avatar
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    If you don't get an answer, you can also figure this out by hand with information and concepts from BRH's http://www.bjmath.com/bjmath/counting/unbalbal.htm and also, the work done for you Color of Blackjack KO supplement if that's the unbalanced count you use.

    Take an IRC equal to your -(unbalance*starting decks). Your starting true count will simply be set equal to -(unbalance). So, for KO and a 6 deck shoe, you have an IRC of -24 and a starting TC of -4. Your starting TC will always be the same, regardless of shoes. KO's would always be -4, Red 7's would always be -2.

    Now, you simply divide your running count by decks remaining, as you would a normal TC conversion, and round down. So let's say at 5 decks, you have an RC of -17. Divide and round down -- you have a TC of -4 still. Let's say at 5 decks you have an RC of -15 -- you now have a TC of -3. Your TC has increased by one, and that is roughly the equivalent of moving up one TC in HiLo.

    When you find the RC per deck that your TC first increases one, there will be at least an indication to the answer to your question, depending on the rules you're playing against. The magnitude of the difference between your IRC and the RC where you see the increase is the number you can take and add to whatever ACTUAL IRC you want to use. In the example above, it was 9 (24-15). If you want to use an IRC of 0, you could simply know that at 5 decks, you have an advantage at RC 9 (well, you have the rough advantage equivalent in HiLo TC+1, whatever that might be for your game.)

    Lastly, so for KO vs the 6 deck shoe, your numbers will work out to be 9, 12, 15, 18, 21, for 5 decks, 4 decks, 3, 2, 1 decks, respectively. And of course, a change in RC = +24, the pivot in this example, will ALWAYS be equal TC of +4, regardless of decks (0 divided by any decks is always equal to 0.)

    My apologies if you already knew this and your question was specifically related to the software and the software alone...
    "I did it for me..... I liked it. I was good at it...and I was...really...I was alive..."

  3. #3


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    Quote Originally Posted by Mr. White View Post
    If you don't get an answer, you can also figure this out by hand with information and concepts from BRH's http://www.bjmath.com/bjmath/counting/unbalbal.htm and also, the work done for you Color of Blackjack KO supplement if that's the unbalanced count you use.

    Take an IRC equal to your -(unbalance*starting decks). Your starting true count will simply be set equal to -(unbalance). So, for KO and a 6 deck shoe, you have an IRC of -24 and a starting TC of -4. Your starting TC will always be the same, regardless of shoes. KO's would always be -4, Red 7's would always be -2.

    Now, you simply divide your running count by decks remaining, as you would a normal TC conversion, and round down. So let's say at 5 decks, you have an RC of -17. Divide and round down -- you have a TC of -4 still. Let's say at 5 decks you have an RC of -15 -- you now have a TC of -3. Your TC has increased by one, and that is roughly the equivalent of moving up one TC in HiLo.

    When you find the RC per deck that your TC first increases one, there will be at least an indication to the answer to your question, depending on the rules you're playing against. The magnitude of the difference between your IRC and the RC where you see the increase is the number you can take and add to whatever ACTUAL IRC you want to use. In the example above, it was 9 (24-15). If you want to use an IRC of 0, you could simply know that at 5 decks, you have an advantage at RC 9 (well, you have the rough advantage equivalent in HiLo TC+1, whatever that might be for your game.)

    Lastly, so for KO vs the 6 deck shoe, your numbers will work out to be 9, 12, 15, 18, 21, for 5 decks, 4 decks, 3, 2, 1 decks, respectively. And of course, a change in RC = +24, the pivot in this example, will ALWAYS be equal TC of +4, regardless of decks (0 divided by any decks is always equal to 0.)

    My apologies if you already knew this and your question was specifically related to the software and the software alone...
    I am not looking for the TC. I am looking for count frequency, win/loss, and standard deviation at each individual deck. To make it more clear in CVCX it displays the count frequency for each individual RC for an unbalanced count system. When the cell is red in CVCX it indicated that RC is at an disadvantage. When it is in the cell alone with no color I believe that the RC start to become positive. However, CVCX does this for unbalanced count system overall regardless of the deck. As you mention "KO vs the 6 deck shoe, your numbers will work out to be 9, 12, 15, 18, 21, for 5 decks, 4 decks, 3, 2, 1 decks, respectively". Again I am not looking for that.
    Last edited by seriousplayer; 02-09-2013 at 07:39 AM.

  4. #4


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    are u trying to solve the early underbetting/late overbetting problem?

  5. #5


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    Quote Originally Posted by Boz View Post
    are u trying to solve the early underbetting/late overbetting problem?
    No that is not my intention. Systems like TKO already told care of that.

  6. #6
    Random number herder Norm's Avatar
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    In CVData, click on the Nuances tool. On the Data tab, turn on Shoe Depth in Define Data Captured. After the sim, look at the Won/Lost-Hand Depth and Percentages-Hand Depth tables.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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