See the top rated post in this thread. Click here

Page 2 of 3 FirstFirst 123 LastLast
Results 14 to 26 of 34

Thread: Wong Halves Count

  1. #14


    Did you find this post helpful? Yes | No
    Quote Originally Posted by blueman View Post
    Is insurance on dd with halves +2.7?
    Missed this - yes

  2. #15
    Senior Member
    Join Date
    Dec 2011
    Posts
    192
    Blog Entries
    5


    Did you find this post helpful? Yes | No
    How can I navigate to these pages myself ?

  3. #16
    Senior Member Gramazeka's Avatar
    Join Date
    Dec 2011
    Location
    Ukraine
    Posts
    1,447


    Did you find this post helpful? Yes | No
    "Don't Cast Your Pearls Before Swine" (Jesus)

  4. #17


    Did you find this post helpful? Yes | No
    What do the axes mean on these charts?

  5. #18
    Senior Member
    Join Date
    Jun 2015
    Location
    In orbit around Saturn
    Posts
    897


    Did you find this post helpful? Yes | No

  6. #19


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Freightman View Post
    Zen is a good compromise count when playing both pitch and shoe. Halves indices are virtually identical to hi lo. One primary exception is insurance at true 3.2, to account for the 9. Other very minor differences. Flash is referring to his preferred count, hi opt 2, which has both a very high BBC and less, as long as ace side count us used and used properly. Flash also side counts 7's at pitch.

    I dont play enough pitch to warrant a second count. I am very satisfied with halves. Some systems play stronger than others. Regardless of that fact, judgement trumps system - and don't grab that other system by the *****
    Actually insurance is 3.4 for a 8 deck game and 3.3 for a 6 deck game. But all of this is irrelevant, just use 3 and the difference in results are insignificant.
    Last edited by LoneWoLF; 10-27-2016 at 04:32 PM.

  7. #20
    Banned or Suspended
    Join Date
    Dec 2011
    Location
    Eastern U S A
    Posts
    6,830


    Did you find this post helpful? Yes | No
    Quote Originally Posted by LoneWoLF View Post
    " ... insurance is 3.4 for a 6 deck game and 3.3 for a 6 deck game ...
    just use 3 and the difference in results are insignificant."
    Rounding to 3.0 will cost the player a minuscule amount of money.
    An almost non-existent price
    ~ tempered by the reduced variance !

  8. #21


    Did you find this post helpful? Yes | No
    Quote Originally Posted by ZenMaster_Flash View Post
    Rounding to 3.0 will cost the player a minuscule amount of money.
    An almost non-existent price
    ~ tempered by the reduced variance !
    This is a better response than LW. Another concept (t3), and applicable, is risk averse insurance right at 3.3 or close. That being said, don't bother on the shit hands but do so on the good ones. Of course, in any monster count, insuring your left nut is appropriate - or is that shit hands also

  9. #22
    Senior Member dalmatian's Avatar
    Join Date
    Sep 2017
    Location
    Deep South
    Posts
    299


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Freightman View Post
    Missed this - yes
    blueman said "Is insurance on dd with halves +2.7?" and freightman replied "Missed this - yes"

    I use halves on DD, are you saying waiting till +3.1 to take insurance is giving up some EV? I understand that it's less variance though. I was under the impression insurance for 2-8 decks was always 3.0 for hi-low and 3.1 for halves?

    Thanks,

    Dalmatian

  10. #23


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by dalmatian View Post
    blueman said "Is insurance on dd with halves +2.7?" and freightman replied "Missed this - yes"

    I use halves on DD, are you saying waiting till +3.1 to take insurance is giving up some EV? I understand that it's less variance though. I was under the impression insurance for 2-8 decks was always 3.0 for hi-low and 3.1 for halves?

    Thanks,

    Dalmatian
    True Count threshold for insurance changes with the number of decks. So, strike point for dd and 6d for hi lo and halves respectively is 2.4 and 2.7 and for 6 deck 3.0 and 3.4. Any practitioner of the regaled FBM ASC would know this. Regarding FBM ASC, mastery of this side count allows the practitioner to alter the strike point even further. Further enhancements are available.

    What’s exciting is improved performance and profit on insurance - The most valuable index of all.

  11. #24
    Senior Member dalmatian's Avatar
    Join Date
    Sep 2017
    Location
    Deep South
    Posts
    299


    0 out of 2 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by Freightman View Post
    True Count threshold for insurance changes with the number of decks. So, strike point for dd and 6d for hi lo and halves respectively is 2.4 and 2.7 and for 6 deck 3.0 and 3.4. Any practitioner of the regaled FBM ASC would know this. Regarding FBM ASC, mastery of this side count allows the practitioner to alter the strike point even further. Further enhancements are available.

    What’s exciting is improved performance and profit on insurance - The most valuable index of all.
    Hey Freightman I want to propagate the FBM ASC ball rub method on my discord (https://discord.gg/YgwPc2W). Can you please tell me where to find more information on this count method?

  12. #25


    Did you find this post helpful? Yes | No
    Quote Originally Posted by dalmatian View Post
    Hey Freightman I want to propagate the FBM ASC ball rub method on my discord (https://discord.gg/YgwPc2W). Can you please tell me where to find more information on this count method?
    You can't do that. Freightman has it copyrighted.

  13. #26


    Did you find this post helpful? Yes | No
    Quote Originally Posted by dalmatian View Post
    Hey Freightman I want to propagate the FBM ASC ball rub method on my discord (https://discord.gg/YgwPc2W). Can you please tell me where to find more information on this count method?
    In its simplest form, concepts of the FBM ASC are quite self explanatory. Theory as it applies to advanced concepts of the FBM ASC, are included in private correspondence between Don and I - Selected concepts to be finalized and incorporated into upcoming editions of BJA4. These are considered proprietary at this time.

    Topics will include adjusted insurance count accounting for effects of intermediates on insurance count as well as quality of true count. Secondary topics have not yet been decided upon, however, dialog is encouraged on power golf tees, finger colognes as well as he/she concepts.

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About Blackjack: The Forum

BJTF is an advantage player site based on the principles of comity. That is, civil and considerate behavior for the mutual benefit of all involved. The goal of advantage play is the legal extraction of funds from gaming establishments by gaining a mathematic advantage and developing the skills required to use that advantage. To maximize our success, it is important to understand that we are all on the same side. Personal conflicts simply get in the way of our goals.