You're actually saying that an AP ramp schedule is predicated on the number of indices used? Sorry, that's ridiculous. Each rule generates a plus or mnus cost to either the house or the player. Using .5 disadvantage off the top us dimply a benchmark, which can be further fine tuned based on actual rule set. These costs can be measured by simulation, and have nothing to do with indices, and everything to do with playing perfect basic. The non counter perfect bs player won't have a clue as to what you are talking about, and it seems to me that you should rethink the matter.
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