Originally Posted by
ApolloXe
It probably does a Fisher-Yates shuffle before dealing the cards. The animation is just for show.
If you wish to talk about your software here, I have no problem with that. But, stating that parts of other software are "just for show" will probably not aide you in gaining the trust of readers. CVBJ has three kinds of shuffling:
1. Random shuffle
No, not a Fisher-Yates shuffle.
2. Biased shuffle
Practice with a game is slow because 95% of hands are easy. Five kinds of deck biases are optionally added to force more difficult hands as follows:
Ø Positive Counts - When set, the dealer will deal more cards with positive
counts early in the shoe. This forces a counter to count high counts and then to
count positive numbers downward in the second half of the shoe.
Ø Negative Counts - When set, the dealer will deal more cards with negative
counts early in the shoe. This forces a counter to count large negative numbers
and then to count negative numbers upward in the second half of the shoe.
Ø Many Card Hands - When set, the dealer will deal more small cards forcing you
to count both the hand value and card count at the same time. Many people find
this difficult.
Ø Repeat Errors - If this option is set, playing errors will be tracked and
the dealer is more likely to deal hands that you have not handled correctly in
the past.
Ø Difficult Hands - When set, the dealer increases the number of hands with close
decisions.
Ø Randomize Bias - Set this option and the bias will be randomly switched to one
of the five above. This will give you a real workout.
Ø Bias Level - The farther to the right, the greater the bias level. That
is, the more biased the dealing.
3. Actual shuffle
An actual casino shuffle is performed. With the CVShuffle add-in, you are allowed to customize this in extreme detail with defined variations at each step. For example, you can change the riffle precision pseudo-randomly throughout the shuffle to simulate the angle of the cards against the dealer's thumbs. 200 steps are supported in each shuffle, and a Stepladder or Riffle & Restack are one step. The animation is certainly not for show. It mimics the defined shuffle, including the pseudo-random variations in grabs, plugs, etc. This is needed because each shuffle is a bit different and you must see the shuffle for shuffle-tracking or ace-tracking. The CVData/ST simulator also supports these shuffles.
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