Results 1 to 9 of 9

Thread: Dealer hits up to 16

  1. #1


    Did you find this post helpful? Yes | No

    Dealer hits up to 16

    I have come across a strange blackjack game that doesn't exist in a real casino (it exists in one of the many fictional casinos in this computer game) but as a fun exercise I would like to discuss how this changes things.
    I haven't actually played any hands so the only rules that I am aware of are 6:5 blackjack (yikes!) and dealer hits to 16. Quite a bizarre rule.

    The 6:5 is enough to make me stay away, even if it just is in-game money for a non-multiplayer game. My first impression was that the hit to 16 was a bad thing (being put next to 6:5 didn't help) since the dealer would bust less often and that would hurt your hands against a small card. However, the rule also makes it easier to beat or tie the dealer. On another note, it completely changes the strategy for the game. I would presume that a dealers 6 would be the new 7 and you would stay on 16 in more if not most of the cases you used to stay on 17.

    This is a real head scratcher for me but I don't think I can be bothered to figure out how to sim it (if it can even be simmed w/ CV). However if someone can conclusively answer whether it ultimately helps or hurts the player I would be very interested. Otherwise, I would like to hear everyone's thoughts on how it affects the game.

  2. #2
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    I am not going to give you anything conclusive. My thoughts:
    1) You would double less due to lower bust percentage for the dealer especially soft doubles.
    2) It would change the betting EoR's of every card rendering any existing counting system somewhat useless for bet sizing.
    3) All the playing decisions would be different along with the hand matchup EoR's.
    4) 6 is no longer the lowest bust card. 7 would be the lowest bust card. The 6 would likely increase in betting EoR to close to the 5. The entire EoR array for low cards would shift upward.
    5) While you could generate indices for these rules with any count I would want to use a count that is designed for this game. You would need to:

    1) Generate betting EoR's for all the cards.
    2) Make a betting count based on these EoR's.
    3) Generate indices for the playing count which may be different than the betting count if you chose to side count aces etc in your betting count.

    The casinos would kill with a game like this as nobody would play it right.

  3. #3
    Senior Member Jabberwocky's Avatar
    Join Date
    Oct 2012
    Location
    Agharta
    Posts
    1,868


    Did you find this post helpful? Yes | No
    What about if they allowed you to split any 16 hand with these same rules?

  4. #4


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Tthree View Post
    4) 6 is no longer the lowest bust card. 7 would be the lowest bust card.
    This seems counterintuitive to me. Wouldn't it go the other way, with 6 being the new 7 and 5 being the next 'lowest' bust card. I'm still a little unsure about what you mean by lowest but I don't see how hitting to 16 would make 7 a bust card.

  5. #5
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    Quote Originally Posted by NotEnoughHeat View Post
    This seems counterintuitive to me. Wouldn't it go the other way, with 6 being the new 7 and 5 being the next 'lowest' bust card. I'm still a little unsure about what you mean by lowest but I don't see how hitting to 16 would make 7 a bust card.
    Bust card being a card that would bust the dealers total of 15 rather than 16.

  6. #6


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Tthree View Post
    Bust card being a card that would bust the dealers total of 15 rather than 16.
    Ah, that completely clears things up.

  7. #7


    Did you find this post helpful? Yes | No
    Dealer stand 16 would help the player. Look at S17 vs H17. The dealer will bust less, but you can adjust your strategy for this. Essentially 6 up is like a 7 up... hit your hands until you make a hand.

  8. #8
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    I agree this rule would be a boon for both the casinos due to errors made by the masses and the counter or casual player that analyzed it and adjusted their play. In my experience the vast majority of players will just use BJ strategy and play with a huge increase in HE. Through in an interesting side bet and the casino would have the suckers lining up to play it.

  9. #9


    Did you find this post helpful? Yes | No
    There is an actual game like this somewhere in Europe without give too much information away: You are dealt 2 cards and get to then double your bet after you have seen those cards. But if the dealer gets 16 they stop, and you lose both your original wager and your double wager.

Similar Threads

  1. muliiple hits bust bonus
    By steveistheman84 in forum General Blackjack Forum
    Replies: 3
    Last Post: 01-03-2014, 08:52 PM
  2. Dealer hits all soft hands
    By moo321 in forum General Blackjack Forum
    Replies: 17
    Last Post: 11-19-2012, 10:13 AM
  3. methodman: large hits shoe
    By methodman in forum Las Vegas Everything
    Replies: 3
    Last Post: 10-06-2003, 01:25 PM
  4. Replies: 3
    Last Post: 05-31-2002, 08:59 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About Blackjack: The Forum

BJTF is an advantage player site based on the principles of comity. That is, civil and considerate behavior for the mutual benefit of all involved. The goal of advantage play is the legal extraction of funds from gaming establishments by gaining a mathematic advantage and developing the skills required to use that advantage. To maximize our success, it is important to understand that we are all on the same side. Personal conflicts simply get in the way of our goals.