I have about 15-20 sims for the same game in CVCX, differing only in the number of players (multiple sims per number of players). The sims come in three sizes (hands played): 2e9, 8e9 and 2e10.
The count is Hi-Lo with about 30 indices. The wonging style is begin play at >=0, stop play at <=-2, stop observation at <=-5.
The trend my sims seem to suggest is that more players the better c-SCORE ceteris paribus.
I personally take all my sims with a grain of salt due to random error you get with statistics approximating parameters as well as potential systematic error with post sim manipulations. My intuition is that the more other players at the table (besides just one other) would make your game worse beyond just slowing down the game. My thinking is that you receive less rounds at high counts (as well a low counts) the more players there are and since you are counting the high counts do a lot more than the low counts so the net effect is to your detriment.
I am having a tough time believing the opposite to be the case. It's a bit of a tough pill to swallow along with the baseline skepticism I already have with sim results. So I am wondering if anyone can explain why it is or isn't the case (that the more players at the table, the better c-SCORE you have). If what my sims seem to suggest is true, being able to conceptually understand why it's the case would mean a lot to me.
Thanks in advance to any responders.
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