Originally Posted by
BJGenius007
In the ideal world, people come to casinos to gamble, not counting. We can't all get what we want. As I saw it, ASM generates random cards 97% of the time. You can't fault it to generate unusual card sequence 3% of the time. An old school ASM from 90's may generate as many unusual card sequences. The new design just can generate it when AP are at the table.
I have figured it out the algorithm that ASM used after stalking one particular AP for weeks. This guy never used cover. His index plays based on Hi-Lo are 100% accurate. He spread 30 to 1 based on TC. And he played RATED. He is perfect for my study. This is the algorithm for 6D ASM in sequencing mode.
As many of you know, ASM pushes one card at a time from left chamber to right chamber. In the beginning of the shuffle, all cards are in the left chamber, so ASM have all cards available to choose from. So the bottom of the shoe is always heavily clumped and the top of the shoe is the least clumped.
The finished shoe is like this (divided by six decks):
top[not clumped][little clumped][somewhat clumped][clumped][very clumped][extremely clumped]bottom
The ranks ASM tries to clump in the bottom are Ace, Seven, Eight, Six and Nine. The preference is
Ace > Seven > Eight > Nine > Six
Back to the six deck shoe, I conclude that there are four sequences ASM generates if it is turned on:
Sequence 1: [R][R][F][remainder of A7896][S][A7896]
Sequence 2: [R][R][remainder of A7896][F][S][A7896]
Sequence 3: [R][R][S][remainder of A7896][F][A7896]
Sequence 4: [R][R][remainder of A7896][S][F][A7896]
([R]: random, [F]: face card heavy including J,Q,K,T. [S]: small card heavy including 2,3,4,5.)
All four possible sequences clumped two or three ranks in the bottom deck (the sixth deck). Assume in one particular shoe, ASM clumps ace and seven in the bottom, then it could clump either eight, nine and six in the third deck (as in sequence 2 and 4) or eight, nine and six in the fourth deck (as in sequence 1 and 3). Sometimes five ranks are chosen. Sometimes four. Sometimes three. Enough to make all shoes somewhat look "random". This is deck composition of deck [A7896] and [remainder of A7896].
About the other three deck compositions [R], [F] and [S]. [R] is the ideal random deck. They are located in the top of the shoe. There is nothing ASM can do to manipulate this part. [F] is face card rich deck, with many face cards, modest small cards and very rare rank of A, 7, 8, 9, 6 cards. [S] is the small card rich deck, with many small cards, modest face cards and very rare rank of A, 7, 8, 9, 6 cards.
The shoe from Hell is sequence 3 is presented and player cut 1/3 from the bottom. I saw it killed AP and Basic Strategy players many times. After the cut, the shoe to be played is [S][A7896][R][R][A7896(yellow card inside somewhere)][F].
After we finished just the first deck, RC increases to +20 or something like that. Then it stayed that high until yellow card came out. But about 20 face card surplus were behind the yellow card. I saw this sequence killed players again and again. Lesson: never cut 1/3 from the bottom. Lesson 2: always cut it in the half. After seeing three decks, you can know by inference what composition is behind the yellow card. And you finished a shoe with two random decks. It is like play double deck with some bad penetration. But you know cards coming out will be correlated with TC.
Bookmarks